/**
 * @license Highcharts JS v8.0.0 (2019-12-10)
 *
 * Boost module
 *
 * (c) 2010-2019 Highsoft AS
 * Author: Torstein Honsi
 *
 * License: www.highcharts.com/license
 *
 * This is a Highcharts module that draws long data series on a canvas in order
 * to increase performance of the initial load time and tooltip responsiveness.
 *
 * Compatible with WebGL compatible browsers (not IE < 11).
 *
 * If this module is taken in as part of the core
 * - All the loading logic should be merged with core. Update styles in the
 *   core.
 * - Most of the method wraps should probably be added directly in parent
 *   methods.
 *
 * Notes for boost mode
 * - Area lines are not drawn
 * - Lines are not drawn on scatter charts
 * - Zones and negativeColor don't work
 * - Dash styles are not rendered on lines.
 * - Columns are always one pixel wide. Don't set the threshold too low.
 * - Disable animations
 * - Marker shapes are not supported: markers will always be circles
 *
 * Optimizing tips for users
 * - Set extremes (min, max) explicitly on the axes in order for Highcharts to
 *   avoid computing extremes.
 * - Set enableMouseTracking to false on the series to improve total rendering
 *      time.
 * - The default threshold is set based on one series. If you have multiple,
 *   dense series, the combined number of points drawn gets higher, and you may
 *   want to set the threshold lower in order to use optimizations.
 * - If drawing large scatter charts, it's beneficial to set the marker radius
 *   to a value less than 1. This is to add additional spacing to make the chart
 *   more readable.
 * - If the value increments on both the X and Y axis aren't small, consider
 *   setting useGPUTranslations to true on the boost settings object. If you do
 *   this and the increments are small (e.g. datetime axis with small time
 *   increments) it may cause rendering issues due to floating point rounding
 *   errors, so your millage may vary.
 *
 * Settings
 *    There are two ways of setting the boost threshold:
 *    - Per series: boost based on number of points in individual series
 *    - Per chart: boost based on the number of series
 *
 *  To set the series boost threshold, set seriesBoostThreshold on the chart
 *  object.
 *  To set the series-specific threshold, set boostThreshold on the series
 *  object.
 *
 *  In addition, the following can be set in the boost object:
 *  {
 *      //Wether or not to use alpha blending
 *      useAlpha: boolean - default: true
 *      //Set to true to perform translations on the GPU.
 *      //Much faster, but may cause rendering issues
 *      //when using values far from 0 due to floating point
 *      //rounding issues
 *      useGPUTranslations: boolean - default: false
 *      //Use pre-allocated buffers, much faster,
 *      //but may cause rendering issues with some data sets
 *      usePreallocated: boolean - default: false
 *  }
 */
"use strict";
(function (factory) {
  if (typeof module === "object" && module.exports) {
    factory["default"] = factory;
    module.exports = factory;
  } else if (typeof define === "function" && define.amd) {
    define("highcharts/modules/boost", ["highcharts"], function (Highcharts) {
      factory(Highcharts);
      factory.Highcharts = Highcharts;
      return factory;
    });
  } else {
    factory(typeof Highcharts !== "undefined" ? Highcharts : undefined);
  }
})(function (Highcharts) {
  var _modules = Highcharts ? Highcharts._modules : {};
  function _registerModule(obj, path, args, fn) {
    if (!obj.hasOwnProperty(path)) {
      obj[path] = fn.apply(null, args);
    }
  }
  _registerModule(_modules, "modules/boost/boostables.js", [], function () {
    /* *
     *
     *  Copyright (c) 2019-2019 Highsoft AS
     *
     *  Boost module: stripped-down renderer for higher performance
     *
     *  License: highcharts.com/license
     *
     *  !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
     *
     * */
    // These are the series we allow boosting for.
    var boostables = [
      "area",
      "arearange",
      "column",
      "columnrange",
      "bar",
      "line",
      "scatter",
      "heatmap",
      "bubble",
      "treemap",
    ];

    return boostables;
  });
  _registerModule(
    _modules,
    "modules/boost/boostable-map.js",
    [_modules["modules/boost/boostables.js"]],
    function (boostables) {
      /* *
       *
       *  Copyright (c) 2019-2019 Highsoft AS
       *
       *  Boost module: stripped-down renderer for higher performance
       *
       *  License: highcharts.com/license
       *
       *  !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
       *
       * */
      // These are the series we allow boosting for.
      var boostableMap = {};
      boostables.forEach(function (item) {
        boostableMap[item] = 1;
      });

      return boostableMap;
    }
  );
  _registerModule(
    _modules,
    "modules/boost/wgl-shader.js",
    [_modules["parts/Globals.js"], _modules["parts/Utilities.js"]],
    function (H, U) {
      /* *
       *
       *  Copyright (c) 2019-2019 Highsoft AS
       *
       *  Boost module: stripped-down renderer for higher performance
       *
       *  License: highcharts.com/license
       *
       *  !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
       *
       * */
      var clamp = U.clamp;
      var pick = H.pick;
      /* eslint-disable valid-jsdoc */
      /**
       * A static shader mimicing axis translation functions found in parts/Axis
       *
       * @private
       * @function GLShader
       *
       * @param {WebGLContext} gl
       *        the context in which the shader is active
       *
       * @return {*}
       */
      function GLShader(gl) {
        var vertShade = [
            /* eslint-disable max-len, @typescript-eslint/indent */
            "#version 100",
            "#define LN10 2.302585092994046",
            "precision highp float;",
            "attribute vec4 aVertexPosition;",
            "attribute vec4 aColor;",
            "varying highp vec2 position;",
            "varying highp vec4 vColor;",
            "uniform mat4 uPMatrix;",
            "uniform float pSize;",
            "uniform float translatedThreshold;",
            "uniform bool hasThreshold;",
            "uniform bool skipTranslation;",
            "uniform float xAxisTrans;",
            "uniform float xAxisMin;",
            "uniform float xAxisMinPad;",
            "uniform float xAxisPointRange;",
            "uniform float xAxisLen;",
            "uniform bool  xAxisPostTranslate;",
            "uniform float xAxisOrdinalSlope;",
            "uniform float xAxisOrdinalOffset;",
            "uniform float xAxisPos;",
            "uniform bool  xAxisCVSCoord;",
            "uniform bool  xAxisIsLog;",
            "uniform bool  xAxisReversed;",
            "uniform float yAxisTrans;",
            "uniform float yAxisMin;",
            "uniform float yAxisMinPad;",
            "uniform float yAxisPointRange;",
            "uniform float yAxisLen;",
            "uniform bool  yAxisPostTranslate;",
            "uniform float yAxisOrdinalSlope;",
            "uniform float yAxisOrdinalOffset;",
            "uniform float yAxisPos;",
            "uniform bool  yAxisCVSCoord;",
            "uniform bool  yAxisIsLog;",
            "uniform bool  yAxisReversed;",
            "uniform bool  isBubble;",
            "uniform bool  bubbleSizeByArea;",
            "uniform float bubbleZMin;",
            "uniform float bubbleZMax;",
            "uniform float bubbleZThreshold;",
            "uniform float bubbleMinSize;",
            "uniform float bubbleMaxSize;",
            "uniform bool  bubbleSizeAbs;",
            "uniform bool  isInverted;",
            "float bubbleRadius(){",
            "float value = aVertexPosition.w;",
            "float zMax = bubbleZMax;",
            "float zMin = bubbleZMin;",
            "float radius = 0.0;",
            "float pos = 0.0;",
            "float zRange = zMax - zMin;",
            "if (bubbleSizeAbs){",
            "value = value - bubbleZThreshold;",
            "zMax = max(zMax - bubbleZThreshold, zMin - bubbleZThreshold);",
            "zMin = 0.0;",
            "}",
            "if (value < zMin){",
            "radius = bubbleZMin / 2.0 - 1.0;",
            "} else {",
            "pos = zRange > 0.0 ? (value - zMin) / zRange : 0.5;",
            "if (bubbleSizeByArea && pos > 0.0){",
            "pos = sqrt(pos);",
            "}",
            "radius = ceil(bubbleMinSize + pos * (bubbleMaxSize - bubbleMinSize)) / 2.0;",
            "}",
            "return radius * 2.0;",
            "}",
            "float translate(float val,",
            "float pointPlacement,",
            "float localA,",
            "float localMin,",
            "float minPixelPadding,",
            "float pointRange,",
            "float len,",
            "bool  cvsCoord,",
            "bool  isLog,",
            "bool  reversed",
            "){",
            "float sign = 1.0;",
            "float cvsOffset = 0.0;",
            "if (cvsCoord) {",
            "sign *= -1.0;",
            "cvsOffset = len;",
            "}",
            "if (isLog) {",
            "val = log(val) / LN10;",
            "}",
            "if (reversed) {",
            "sign *= -1.0;",
            "cvsOffset -= sign * len;",
            "}",
            "return sign * (val - localMin) * localA + cvsOffset + ",
            "(sign * minPixelPadding);",
            "}",
            "float xToPixels(float value) {",
            "if (skipTranslation){",
            "return value;// + xAxisPos;",
            "}",
            "return translate(value, 0.0, xAxisTrans, xAxisMin, xAxisMinPad, xAxisPointRange, xAxisLen, xAxisCVSCoord, xAxisIsLog, xAxisReversed);// + xAxisPos;",
            "}",
            "float yToPixels(float value, float checkTreshold) {",
            "float v;",
            "if (skipTranslation){",
            "v = value;// + yAxisPos;",
            "} else {",
            "v = translate(value, 0.0, yAxisTrans, yAxisMin, yAxisMinPad, yAxisPointRange, yAxisLen, yAxisCVSCoord, yAxisIsLog, yAxisReversed);// + yAxisPos;",
            "if (v > yAxisLen) {",
            "v = yAxisLen;",
            "}",
            "}",
            "if (checkTreshold > 0.0 && hasThreshold) {",
            "v = min(v, translatedThreshold);",
            "}",
            "return v;",
            "}",
            "void main(void) {",
            "if (isBubble){",
            "gl_PointSize = bubbleRadius();",
            "} else {",
            "gl_PointSize = pSize;",
            "}",
            // 'gl_PointSize = 10.0;',
            "vColor = aColor;",
            "if (skipTranslation && isInverted) {",
            // If we get translated values from JS, just swap them (x, y)
            "gl_Position = uPMatrix * vec4(aVertexPosition.y + yAxisPos, aVertexPosition.x + xAxisPos, 0.0, 1.0);",
            "} else if (isInverted) {",
            // But when calculating pixel positions directly,
            // swap axes and values (x, y)
            "gl_Position = uPMatrix * vec4(yToPixels(aVertexPosition.y, aVertexPosition.z) + yAxisPos, xToPixels(aVertexPosition.x) + xAxisPos, 0.0, 1.0);",
            "} else {",
            "gl_Position = uPMatrix * vec4(xToPixels(aVertexPosition.x) + xAxisPos, yToPixels(aVertexPosition.y, aVertexPosition.z) + yAxisPos, 0.0, 1.0);",
            "}",
            // 'gl_Position = uPMatrix * vec4(aVertexPosition.x, aVertexPosition.y, 0.0, 1.0);',
            "}",
            /* eslint-enable max-len, @typescript-eslint/indent */
          ].join("\n"),
          // Fragment shader source
          fragShade = [
            /* eslint-disable max-len, @typescript-eslint/indent */
            "precision highp float;",
            "uniform vec4 fillColor;",
            "varying highp vec2 position;",
            "varying highp vec4 vColor;",
            "uniform sampler2D uSampler;",
            "uniform bool isCircle;",
            "uniform bool hasColor;",
            // 'vec4 toColor(float value, vec2 point) {',
            //     'return vec4(0.0, 0.0, 0.0, 0.0);',
            // '}',
            "void main(void) {",
            "vec4 col = fillColor;",
            "vec4 tcol;",
            "if (hasColor) {",
            "col = vColor;",
            "}",
            "if (isCircle) {",
            "tcol = texture2D(uSampler, gl_PointCoord.st);",
            "col *= tcol;",
            "if (tcol.r < 0.0) {",
            "discard;",
            "} else {",
            "gl_FragColor = col;",
            "}",
            "} else {",
            "gl_FragColor = col;",
            "}",
            "}",
            /* eslint-enable max-len, @typescript-eslint/indent */
          ].join("\n"),
          uLocations = {},
          // The shader program
          shaderProgram,
          // Uniform handle to the perspective matrix
          pUniform,
          // Uniform for point size
          psUniform,
          // Uniform for fill color
          fillColorUniform,
          // Uniform for isBubble
          isBubbleUniform,
          // Uniform for bubble abs sizing
          bubbleSizeAbsUniform,
          bubbleSizeAreaUniform,
          // Skip translation uniform
          skipTranslationUniform,
          // Set to 1 if circle
          isCircleUniform,
          // Uniform for invertion
          isInverted,
          // Error stack
          errors = [],
          // Texture uniform
          uSamplerUniform;
        /**
         * Handle errors accumulated in errors stack
         * @private
         */
        function handleErrors() {
          if (errors.length) {
            H.error("[highcharts boost] shader error - " + errors.join("\n"));
          }
        }
        /**
         * String to shader program
         * @private
         * @param {string} str - the program source
         * @param {string} type - the program type: either `vertex` or `fragment`
         * @returns {bool|shader}
         */
        function stringToProgram(str, type) {
          var t = type === "vertex" ? gl.VERTEX_SHADER : gl.FRAGMENT_SHADER,
            shader = gl.createShader(t);
          gl.shaderSource(shader, str);
          gl.compileShader(shader);
          if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
            errors.push(
              "when compiling " +
                type +
                " shader:\n" +
                gl.getShaderInfoLog(shader)
            );
            return false;
          }
          return shader;
        }
        /**
         * Create the shader.
         * Loads the shader program statically defined above
         * @private
         */
        function createShader() {
          var v = stringToProgram(vertShade, "vertex"),
            f = stringToProgram(fragShade, "fragment");
          if (!v || !f) {
            shaderProgram = false;
            handleErrors();
            return false;
          }
          /**
           * @private
           */
          function uloc(n) {
            return gl.getUniformLocation(shaderProgram, n);
          }
          shaderProgram = gl.createProgram();
          gl.attachShader(shaderProgram, v);
          gl.attachShader(shaderProgram, f);
          gl.linkProgram(shaderProgram);
          if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) {
            errors.push(gl.getProgramInfoLog(shaderProgram));
            handleErrors();
            shaderProgram = false;
            return false;
          }
          gl.useProgram(shaderProgram);
          gl.bindAttribLocation(shaderProgram, 0, "aVertexPosition");
          pUniform = uloc("uPMatrix");
          psUniform = uloc("pSize");
          fillColorUniform = uloc("fillColor");
          isBubbleUniform = uloc("isBubble");
          bubbleSizeAbsUniform = uloc("bubbleSizeAbs");
          bubbleSizeAreaUniform = uloc("bubbleSizeByArea");
          uSamplerUniform = uloc("uSampler");
          skipTranslationUniform = uloc("skipTranslation");
          isCircleUniform = uloc("isCircle");
          isInverted = uloc("isInverted");
          return true;
        }
        /**
         * Destroy the shader
         * @private
         */
        function destroy() {
          if (gl && shaderProgram) {
            gl.deleteProgram(shaderProgram);
            shaderProgram = false;
          }
        }
        /**
         * Bind the shader.
         * This makes the shader the active one until another one is bound,
         * or until 0 is bound.
         * @private
         */
        function bind() {
          if (gl && shaderProgram) {
            gl.useProgram(shaderProgram);
          }
        }
        /**
         * Set a uniform value.
         * This uses a hash map to cache uniform locations.
         * @private
         * @param name {string} - the name of the uniform to set
         * @param val {float} - the value to set
         */
        function setUniform(name, val) {
          if (gl && shaderProgram) {
            var u = (uLocations[name] =
              uLocations[name] || gl.getUniformLocation(shaderProgram, name));
            gl.uniform1f(u, val);
          }
        }
        /**
         * Set the active texture
         * @private
         * @param texture - the texture
         */
        function setTexture(texture) {
          if (gl && shaderProgram) {
            gl.uniform1i(uSamplerUniform, texture);
          }
        }
        /**
         * Set if inversion state
         * @private
         * @flag is the state
         */
        function setInverted(flag) {
          if (gl && shaderProgram) {
            gl.uniform1i(isInverted, flag);
          }
        }
        /**
         * Enable/disable circle drawing
         * @private
         */
        function setDrawAsCircle(flag) {
          if (gl && shaderProgram) {
            gl.uniform1i(isCircleUniform, flag ? 1 : 0);
          }
        }
        /**
         * Flush
         * @private
         */
        function reset() {
          if (gl && shaderProgram) {
            gl.uniform1i(isBubbleUniform, 0);
            gl.uniform1i(isCircleUniform, 0);
          }
        }
        /**
         * Set bubble uniforms
         * @private
         * @param series {Highcharts.Series} - the series to use
         */
        function setBubbleUniforms(series, zCalcMin, zCalcMax) {
          var seriesOptions = series.options,
            zMin = Number.MAX_VALUE,
            zMax = -Number.MAX_VALUE;
          if (gl && shaderProgram && series.type === "bubble") {
            zMin = pick(
              seriesOptions.zMin,
              clamp(
                zCalcMin,
                seriesOptions.displayNegative === false
                  ? seriesOptions.zThreshold
                  : -Number.MAX_VALUE,
                zMin
              )
            );
            zMax = pick(seriesOptions.zMax, Math.max(zMax, zCalcMax));
            gl.uniform1i(isBubbleUniform, 1);
            gl.uniform1i(isCircleUniform, 1);
            gl.uniform1i(
              bubbleSizeAreaUniform,
              series.options.sizeBy !== "width"
            );
            gl.uniform1i(
              bubbleSizeAbsUniform,
              series.options.sizeByAbsoluteValue
            );
            setUniform("bubbleZMin", zMin);
            setUniform("bubbleZMax", zMax);
            setUniform("bubbleZThreshold", series.options.zThreshold);
            setUniform("bubbleMinSize", series.minPxSize);
            setUniform("bubbleMaxSize", series.maxPxSize);
          }
        }
        /**
         * Set the Color uniform.
         * @private
         * @param color {Array<float>} - an array with RGBA values
         */
        function setColor(color) {
          if (gl && shaderProgram) {
            gl.uniform4f(
              fillColorUniform,
              color[0] / 255.0,
              color[1] / 255.0,
              color[2] / 255.0,
              color[3]
            );
          }
        }
        /**
         * Set skip translation
         * @private
         */
        function setSkipTranslation(flag) {
          if (gl && shaderProgram) {
            gl.uniform1i(skipTranslationUniform, flag === true ? 1 : 0);
          }
        }
        /**
         * Set the perspective matrix
         * @private
         * @param m {Matrix4x4} - the matrix
         */
        function setPMatrix(m) {
          if (gl && shaderProgram) {
            gl.uniformMatrix4fv(pUniform, false, m);
          }
        }
        /**
         * Set the point size.
         * @private
         * @param p {float} - point size
         */
        function setPointSize(p) {
          if (gl && shaderProgram) {
            gl.uniform1f(psUniform, p);
          }
        }
        /**
         * Get the shader program handle
         * @private
         * @return {GLInt} - the handle for the program
         */
        function getProgram() {
          return shaderProgram;
        }
        if (gl) {
          if (!createShader()) {
            return false;
          }
        }
        return {
          psUniform: function () {
            return psUniform;
          },
          pUniform: function () {
            return pUniform;
          },
          fillColorUniform: function () {
            return fillColorUniform;
          },
          setBubbleUniforms: setBubbleUniforms,
          bind: bind,
          program: getProgram,
          create: createShader,
          setUniform: setUniform,
          setPMatrix: setPMatrix,
          setColor: setColor,
          setPointSize: setPointSize,
          setSkipTranslation: setSkipTranslation,
          setTexture: setTexture,
          setDrawAsCircle: setDrawAsCircle,
          reset: reset,
          setInverted: setInverted,
          destroy: destroy,
        };
      }

      return GLShader;
    }
  );
  _registerModule(_modules, "modules/boost/wgl-vbuffer.js", [], function () {
    /* *
     *
     *  Copyright (c) 2019-2019 Highsoft AS
     *
     *  Boost module: stripped-down renderer for higher performance
     *
     *  License: highcharts.com/license
     *
     *  !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
     *
     * */
    /* eslint-disable valid-jsdoc */
    /**
     * Vertex Buffer abstraction.
     * A vertex buffer is a set of vertices which are passed to the GPU
     * in a single call.
     *
     * @private
     * @function GLVertexBuffer
     *
     * @param {WebGLContext} gl
     *        the context in which to create the buffer
     *
     * @param {GLShader} shader
     *        the shader to use
     *
     * @return {*}
     */
    function GLVertexBuffer(
      gl,
      shader,
      dataComponents
      /* , type */
    ) {
      var buffer = false,
        vertAttribute = false,
        components = dataComponents || 2,
        preAllocated = false,
        iterator = 0,
        // farray = false,
        data;
      // type = type || 'float';
      /**
       * @private
       */
      function destroy() {
        if (buffer) {
          gl.deleteBuffer(buffer);
          buffer = false;
          vertAttribute = false;
        }
        iterator = 0;
        components = dataComponents || 2;
        data = [];
      }
      /**
       * Build the buffer
       * @private
       * @param dataIn {Array<float>} - a 0 padded array of indices
       * @param attrib {String} - the name of the Attribute to bind the buffer to
       * @param dataComponents {Integer} - the number of components per. indice
       */
      function build(dataIn, attrib, dataComponents) {
        var farray;
        data = dataIn || [];
        if ((!data || data.length === 0) && !preAllocated) {
          // console.error('trying to render empty vbuffer');
          destroy();
          return false;
        }
        components = dataComponents || components;
        if (buffer) {
          gl.deleteBuffer(buffer);
        }
        if (!preAllocated) {
          farray = new Float32Array(data);
        }
        buffer = gl.createBuffer();
        gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
        gl.bufferData(gl.ARRAY_BUFFER, preAllocated || farray, gl.STATIC_DRAW);
        // gl.bindAttribLocation(shader.program(), 0, 'aVertexPosition');
        vertAttribute = gl.getAttribLocation(shader.program(), attrib);
        gl.enableVertexAttribArray(vertAttribute);
        // Trigger cleanup
        farray = false;
        return true;
      }
      /**
       * Bind the buffer
       * @private
       */
      function bind() {
        if (!buffer) {
          return false;
        }
        // gl.bindAttribLocation(shader.program(), 0, 'aVertexPosition');
        // gl.enableVertexAttribArray(vertAttribute);
        // gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
        gl.vertexAttribPointer(
          vertAttribute,
          components,
          gl.FLOAT,
          false,
          0,
          0
        );
        // gl.enableVertexAttribArray(vertAttribute);
      }
      /**
       * Render the buffer
       * @private
       * @param from {Integer} - the start indice
       * @param to {Integer} - the end indice
       * @param drawMode {String} - the draw mode
       */
      function render(from, to, drawMode) {
        var length = preAllocated ? preAllocated.length : data.length;
        if (!buffer) {
          return false;
        }
        if (!length) {
          return false;
        }
        if (!from || from > length || from < 0) {
          from = 0;
        }
        if (!to || to > length) {
          to = length;
        }
        drawMode = drawMode || "points";
        gl.drawArrays(
          gl[drawMode.toUpperCase()],
          from / components,
          (to - from) / components
        );
        return true;
      }
      /**
       * @private
       */
      function push(x, y, a, b) {
        if (preAllocated) {
          // && iterator <= preAllocated.length - 4) {
          preAllocated[++iterator] = x;
          preAllocated[++iterator] = y;
          preAllocated[++iterator] = a;
          preAllocated[++iterator] = b;
        }
      }
      /**
       * Note about pre-allocated buffers:
       *     - This is slower for charts with many series
       * @private
       */
      function allocate(size) {
        size *= 4;
        iterator = -1;
        preAllocated = new Float32Array(size);
      }
      // /////////////////////////////////////////////////////////////////////////
      return {
        destroy: destroy,
        bind: bind,
        data: data,
        build: build,
        render: render,
        allocate: allocate,
        push: push,
      };
    }

    return GLVertexBuffer;
  });
  _registerModule(
    _modules,
    "modules/boost/wgl-renderer.js",
    [
      _modules["parts/Globals.js"],
      _modules["modules/boost/wgl-shader.js"],
      _modules["modules/boost/wgl-vbuffer.js"],
      _modules["parts/Utilities.js"],
    ],
    function (H, GLShader, GLVertexBuffer, U) {
      /* *
       *
       *  Copyright (c) 2019-2019 Highsoft AS
       *
       *  Boost module: stripped-down renderer for higher performance
       *
       *  License: highcharts.com/license
       *
       *  !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
       *
       * */
      var isNumber = U.isNumber,
        objEach = U.objectEach;
      var win = H.win,
        doc = win.document,
        merge = H.merge,
        some = H.some,
        Color = H.Color,
        pick = H.pick;
      /* eslint-disable valid-jsdoc */
      /**
       * Main renderer. Used to render series.
       *
       * Notes to self:
       * - May be able to build a point map by rendering to a separate canvas and
       *   encoding values in the color data.
       * - Need to figure out a way to transform the data quicker
       *
       * @private
       * @function GLRenderer
       *
       * @param {Function} postRenderCallback
       *
       * @return {*}
       */
      function GLRenderer(postRenderCallback) {
        //  // Shader
        var shader = false,
          // Vertex buffers - keyed on shader attribute name
          vbuffer = false,
          // Opengl context
          gl = false,
          // Width of our viewport in pixels
          width = 0,
          // Height of our viewport in pixels
          height = 0,
          // The data to render - array of coordinates
          data = false,
          // The marker data
          markerData = false,
          // Exports
          exports = {},
          // Is it inited?
          isInited = false,
          // The series stack
          series = [],
          // Texture handles
          textureHandles = {},
          // Things to draw as "rectangles" (i.e lines)
          asBar = {
            column: true,
            columnrange: true,
            bar: true,
            area: true,
            arearange: true,
          },
          asCircle = {
            scatter: true,
            bubble: true,
          },
          // Render settings
          settings = {
            pointSize: 1,
            lineWidth: 1,
            fillColor: "#AA00AA",
            useAlpha: true,
            usePreallocated: false,
            useGPUTranslations: false,
            debug: {
              timeRendering: false,
              timeSeriesProcessing: false,
              timeSetup: false,
              timeBufferCopy: false,
              timeKDTree: false,
              showSkipSummary: false,
            },
          };
        // /////////////////////////////////////////////////////////////////////////
        /**
         * @private
         */
        function setOptions(options) {
          merge(true, settings, options);
        }
        /**
         * @private
         */
        function seriesPointCount(series) {
          var isStacked, xData, s;
          if (series.isSeriesBoosting) {
            isStacked = !!series.options.stacking;
            xData =
              series.xData || series.options.xData || series.processedXData;
            s = (isStacked ? series.data : xData || series.options.data).length;
            if (series.type === "treemap") {
              s *= 12;
            } else if (series.type === "heatmap") {
              s *= 6;
            } else if (asBar[series.type]) {
              s *= 2;
            }
            return s;
          }
          return 0;
        }
        /**
         * Allocate a float buffer to fit all series
         * @private
         */
        function allocateBuffer(chart) {
          var s = 0;
          if (!settings.usePreallocated) {
            return;
          }
          chart.series.forEach(function (series) {
            if (series.isSeriesBoosting) {
              s += seriesPointCount(series);
            }
          });
          vbuffer.allocate(s);
        }
        /**
         * @private
         */
        function allocateBufferForSingleSeries(series) {
          var s = 0;
          if (!settings.usePreallocated) {
            return;
          }
          if (series.isSeriesBoosting) {
            s = seriesPointCount(series);
          }
          vbuffer.allocate(s);
        }
        /**
         * Returns an orthographic perspective matrix
         * @private
         * @param {number} width - the width of the viewport in pixels
         * @param {number} height - the height of the viewport in pixels
         */
        function orthoMatrix(width, height) {
          var near = 0,
            far = 1;
          return [
            2 / width,
            0,
            0,
            0,
            0,
            -(2 / height),
            0,
            0,
            0,
            0,
            -2 / (far - near),
            0,
            -1,
            1,
            -(far + near) / (far - near),
            1,
          ];
        }
        /**
         * Clear the depth and color buffer
         * @private
         */
        function clear() {
          gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
        }
        /**
         * Get the WebGL context
         * @private
         * @returns {WebGLContext} - the context
         */
        function getGL() {
          return gl;
        }
        /**
         * Push data for a single series
         * This calculates additional vertices and transforms the data to be
         * aligned correctly in memory
         * @private
         */
        function pushSeriesData(series, inst) {
          var isRange =
              series.pointArrayMap &&
              series.pointArrayMap.join(",") === "low,high",
            chart = series.chart,
            options = series.options,
            isStacked = !!options.stacking,
            rawData = options.data,
            xExtremes = series.xAxis.getExtremes(),
            xMin = xExtremes.min,
            xMax = xExtremes.max,
            yExtremes = series.yAxis.getExtremes(),
            yMin = yExtremes.min,
            yMax = yExtremes.max,
            xData = series.xData || options.xData || series.processedXData,
            yData = series.yData || options.yData || series.processedYData,
            zData = series.zData || options.zData || series.processedZData,
            yAxis = series.yAxis,
            xAxis = series.xAxis,
            // plotHeight = series.chart.plotHeight,
            plotWidth = series.chart.plotWidth,
            useRaw = !xData || xData.length === 0,
            // threshold = options.threshold,
            // yBottom = chart.yAxis[0].getThreshold(threshold),
            // hasThreshold = isNumber(threshold),
            // colorByPoint = series.options.colorByPoint,
            // This is required for color by point, so make sure this is
            // uncommented if enabling that
            // colorIndex = 0,
            // Required for color axis support
            // caxis,
            connectNulls = options.connectNulls,
            // For some reason eslint/TypeScript don't pick up that this is
            // actually used: --- bre1470: it is never read, just set
            // maxVal: (number|undefined), // eslint-disable-line no-unused-vars
            points = series.points || false,
            lastX = false,
            lastY = false,
            minVal,
            color,
            scolor,
            sdata = isStacked ? series.data : xData || rawData,
            closestLeft = { x: Number.MAX_VALUE, y: 0 },
            closestRight = { x: -Number.MAX_VALUE, y: 0 },
            //
            skipped = 0,
            hadPoints = false,
            //
            cullXThreshold = 1,
            cullYThreshold = 1,
            // The following are used in the builder while loop
            x,
            y,
            d,
            z,
            i = -1,
            px = false,
            nx = false,
            low,
            chartDestroyed = typeof chart.index === "undefined",
            nextInside = false,
            prevInside = false,
            pcolor = false,
            drawAsBar = asBar[series.type],
            isXInside = false,
            isYInside = true,
            firstPoint = true,
            zones = options.zones || false,
            zoneDefColor = false,
            threshold = options.threshold,
            gapSize = false;
          if (options.boostData && options.boostData.length > 0) {
            return;
          }
          if (options.gapSize) {
            gapSize =
              options.gapUnit !== "value"
                ? options.gapSize * series.closestPointRange
                : options.gapSize;
          }
          if (zones) {
            some(zones, function (zone) {
              if (typeof zone.value === "undefined") {
                zoneDefColor = new H.Color(zone.color);
                return true;
              }
            });
            if (!zoneDefColor) {
              zoneDefColor =
                (series.pointAttribs && series.pointAttribs().fill) ||
                series.color;
              zoneDefColor = new H.Color(zoneDefColor);
            }
          }
          if (chart.inverted) {
            // plotHeight = series.chart.plotWidth;
            plotWidth = series.chart.plotHeight;
          }
          series.closestPointRangePx = Number.MAX_VALUE;
          /**
           * Push color to color buffer - need to do this per vertex.
           * @private
           */
          function pushColor(color) {
            if (color) {
              inst.colorData.push(color[0]);
              inst.colorData.push(color[1]);
              inst.colorData.push(color[2]);
              inst.colorData.push(color[3]);
            }
          }
          /**
           * Push a vertice to the data buffer.
           * @private
           */
          function vertice(x, y, checkTreshold, pointSize, color) {
            pushColor(color);
            if (settings.usePreallocated) {
              vbuffer.push(x, y, checkTreshold ? 1 : 0, pointSize || 1);
            } else {
              data.push(x);
              data.push(y);
              data.push(checkTreshold ? 1 : 0);
              data.push(pointSize || 1);
            }
          }
          /**
           * @private
           */
          function closeSegment() {
            if (inst.segments.length) {
              inst.segments[inst.segments.length - 1].to = data.length;
            }
          }
          /**
           * Create a new segment for the current set.
           * @private
           */
          function beginSegment() {
            // Insert a segment on the series.
            // A segment is just a start indice.
            // When adding a segment, if one exists from before, it should
            // set the previous segment's end
            if (
              inst.segments.length &&
              inst.segments[inst.segments.length - 1].from === data.length
            ) {
              return;
            }
            closeSegment();
            inst.segments.push({
              from: data.length,
            });
          }
          /**
           * Push a rectangle to the data buffer.
           * @private
           */
          function pushRect(x, y, w, h, color) {
            pushColor(color);
            vertice(x + w, y);
            pushColor(color);
            vertice(x, y);
            pushColor(color);
            vertice(x, y + h);
            pushColor(color);
            vertice(x, y + h);
            pushColor(color);
            vertice(x + w, y + h);
            pushColor(color);
            vertice(x + w, y);
          }
          // Create the first segment
          beginSegment();
          // Special case for point shapes
          if (points && points.length > 0) {
            // If we're doing points, we assume that the points are already
            // translated, so we skip the shader translation.
            inst.skipTranslation = true;
            // Force triangle draw mode
            inst.drawMode = "triangles";
            // We don't have a z component in the shader, so we need to sort.
            if (points[0].node && points[0].node.levelDynamic) {
              points.sort(function (a, b) {
                if (a.node) {
                  if (a.node.levelDynamic > b.node.levelDynamic) {
                    return 1;
                  }
                  if (a.node.levelDynamic < b.node.levelDynamic) {
                    return -1;
                  }
                }
                return 0;
              });
            }
            points.forEach(function (point) {
              var plotY = point.plotY,
                shapeArgs,
                swidth,
                pointAttr;
              if (
                typeof plotY !== "undefined" &&
                !isNaN(plotY) &&
                point.y !== null
              ) {
                shapeArgs = point.shapeArgs;
                pointAttr = chart.styledMode
                  ? point.series.colorAttribs(point)
                  : (pointAttr = point.series.pointAttribs(point));
                swidth = pointAttr["stroke-width"] || 0;
                // Handle point colors
                color = H.color(pointAttr.fill).rgba;
                color[0] /= 255.0;
                color[1] /= 255.0;
                color[2] /= 255.0;
                // So there are two ways of doing this. Either we can
                // create a rectangle of two triangles, or we can do a
                // point and use point size. Latter is faster, but
                // only supports squares. So we're doing triangles.
                // We could also use one color per. vertice to get
                // better color interpolation.
                // If there's stroking, we do an additional rect
                if (series.type === "treemap") {
                  swidth = swidth || 1;
                  scolor = H.color(pointAttr.stroke).rgba;
                  scolor[0] /= 255.0;
                  scolor[1] /= 255.0;
                  scolor[2] /= 255.0;
                  pushRect(
                    shapeArgs.x,
                    shapeArgs.y,
                    shapeArgs.width,
                    shapeArgs.height,
                    scolor
                  );
                  swidth /= 2;
                }
                // } else {
                //     swidth = 0;
                // }
                // Fixes issues with inverted heatmaps (see #6981)
                // The root cause is that the coordinate system is flipped.
                // In other words, instead of [0,0] being top-left, it's
                // bottom-right. This causes a vertical and horizontal flip
                // in the resulting image, making it rotated 180 degrees.
                if (series.type === "heatmap" && chart.inverted) {
                  shapeArgs.x = xAxis.len - shapeArgs.x;
                  shapeArgs.y = yAxis.len - shapeArgs.y;
                  shapeArgs.width = -shapeArgs.width;
                  shapeArgs.height = -shapeArgs.height;
                }
                pushRect(
                  shapeArgs.x + swidth,
                  shapeArgs.y + swidth,
                  shapeArgs.width - swidth * 2,
                  shapeArgs.height - swidth * 2,
                  color
                );
              }
            });
            closeSegment();
            return;
          }
          // Extract color axis
          // (chart.axes || []).forEach(function (a) {
          //     if (H.ColorAxis && a instanceof H.ColorAxis) {
          //         caxis = a;
          //     }
          // });
          while (i < sdata.length - 1) {
            d = sdata[++i];
            // px = x = y = z = nx = low = false;
            // chartDestroyed = typeof chart.index === 'undefined';
            // nextInside = prevInside = pcolor = isXInside = isYInside = false;
            // drawAsBar = asBar[series.type];
            if (chartDestroyed) {
              break;
            }
            // Uncomment this to enable color by point.
            // This currently left disabled as the charts look really ugly
            // when enabled and there's a lot of points.
            // Leaving in for the future (tm).
            // if (colorByPoint) {
            //     colorIndex = ++colorIndex %
            //         series.chart.options.colors.length;
            //     pcolor = toRGBAFast(series.chart.options.colors[colorIndex]);
            //     pcolor[0] /= 255.0;
            //     pcolor[1] /= 255.0;
            //     pcolor[2] /= 255.0;
            // }
            if (useRaw) {
              x = d[0];
              y = d[1];
              if (sdata[i + 1]) {
                nx = sdata[i + 1][0];
              }
              if (sdata[i - 1]) {
                px = sdata[i - 1][0];
              }
              if (d.length >= 3) {
                z = d[2];
                if (d[2] > inst.zMax) {
                  inst.zMax = d[2];
                }
                if (d[2] < inst.zMin) {
                  inst.zMin = d[2];
                }
              }
            } else {
              x = d;
              y = yData[i];
              if (sdata[i + 1]) {
                nx = sdata[i + 1];
              }
              if (sdata[i - 1]) {
                px = sdata[i - 1];
              }
              if (zData && zData.length) {
                z = zData[i];
                if (zData[i] > inst.zMax) {
                  inst.zMax = zData[i];
                }
                if (zData[i] < inst.zMin) {
                  inst.zMin = zData[i];
                }
              }
            }
            if (!connectNulls && (x === null || y === null)) {
              beginSegment();
              continue;
            }
            if (nx && nx >= xMin && nx <= xMax) {
              nextInside = true;
            }
            if (px && px >= xMin && px <= xMax) {
              prevInside = true;
            }
            if (isRange) {
              if (useRaw) {
                y = d.slice(1, 3);
              }
              low = y[0];
              y = y[1];
            } else if (isStacked) {
              x = d.x;
              y = d.stackY;
              low = y - d.y;
            }
            if (
              yMin !== null &&
              typeof yMin !== "undefined" &&
              yMax !== null &&
              typeof yMax !== "undefined"
            ) {
              isYInside = y >= yMin && y <= yMax;
            }
            if (x > xMax && closestRight.x < xMax) {
              closestRight.x = x;
              closestRight.y = y;
            }
            if (x < xMin && closestLeft.x > xMin) {
              closestLeft.x = x;
              closestLeft.y = y;
            }
            if (y === null && connectNulls) {
              continue;
            }
            // Cull points outside the extremes
            if (y === null || (!isYInside && !nextInside && !prevInside)) {
              beginSegment();
              continue;
            }
            // The first point before and first after extremes should be
            // rendered (#9962)
            if ((nx >= xMin || x >= xMin) && (px <= xMax || x <= xMax)) {
              isXInside = true;
            }
            if (!isXInside && !nextInside && !prevInside) {
              continue;
            }
            if (gapSize && x - px > gapSize) {
              beginSegment();
            }
            // Note: Boost requires that zones are sorted!
            if (zones) {
              pcolor = zoneDefColor.rgba;
              some(
                zones,
                function (
                  // eslint-disable-line no-loop-func
                  zone,
                  i
                ) {
                  var last = zones[i - 1];
                  if (typeof zone.value !== "undefined" && y <= zone.value) {
                    if (!last || y >= last.value) {
                      pcolor = H.color(zone.color).rgba;
                    }
                    return true;
                  }
                }
              );
              pcolor[0] /= 255.0;
              pcolor[1] /= 255.0;
              pcolor[2] /= 255.0;
            }
            // Skip translations - temporary floating point fix
            if (!settings.useGPUTranslations) {
              inst.skipTranslation = true;
              x = xAxis.toPixels(x, true);
              y = yAxis.toPixels(y, true);
              // Make sure we're not drawing outside of the chart area.
              // See #6594. Update: this is no longer required as far as I
              // can tell. Leaving in for git blame in case there are edge
              // cases I've not found. Having this in breaks #10246.
              // if (y > plotHeight) {
              // y = plotHeight;
              // }
              if (x > plotWidth) {
                // If this is  rendered as a point, just skip drawing it
                // entirely, as we're not dependandt on lineTo'ing to it.
                // See #8197
                if (inst.drawMode === "points") {
                  continue;
                }
                // Having this here will clamp markers and make the angle
                // of the last line wrong. See 9166.
                // x = plotWidth;
              }
            }
            if (drawAsBar) {
              // maxVal = y;
              minVal = low;
              if (low === false || typeof low === "undefined") {
                if (y < 0) {
                  minVal = y;
                } else {
                  minVal = 0;
                }
              }
              if (!isRange && !isStacked) {
                minVal = Math.max(
                  threshold === null ? yMin : threshold, // #5268
                  yMin
                ); // #8731
              }
              if (!settings.useGPUTranslations) {
                minVal = yAxis.toPixels(minVal, true);
              }
              // Need to add an extra point here
              vertice(x, minVal, 0, 0, pcolor);
            }
            // No markers on out of bounds things.
            // Out of bound things are shown if and only if the next
            // or previous point is inside the rect.
            if (inst.hasMarkers && isXInside) {
              // x = Highcharts.correctFloat(
              //     Math.min(Math.max(-1e5, xAxis.translate(
              //         x,
              //         0,
              //         0,
              //         0,
              //         1,
              //         0.5,
              //         false
              //     )), 1e5)
              // );
              if (lastX !== false) {
                series.closestPointRangePx = Math.min(
                  series.closestPointRangePx,
                  Math.abs(x - lastX)
                );
              }
            }
            // If the last _drawn_ point is closer to this point than the
            // threshold, skip it. Shaves off 20-100ms in processing.
            if (
              !settings.useGPUTranslations &&
              !settings.usePreallocated &&
              lastX &&
              Math.abs(x - lastX) < cullXThreshold &&
              lastY &&
              Math.abs(y - lastY) < cullYThreshold
            ) {
              if (settings.debug.showSkipSummary) {
                ++skipped;
              }
              continue;
            }
            // Do step line if enabled.
            // Draws an additional point at the old Y at the new X.
            // See #6976.
            if (options.step && !firstPoint) {
              vertice(x, lastY, 0, 2, pcolor);
            }
            vertice(x, y, 0, series.type === "bubble" ? z || 1 : 2, pcolor);
            // Uncomment this to support color axis.
            // if (caxis) {
            //     color = H.color(caxis.toColor(y)).rgba;
            //     inst.colorData.push(color[0] / 255.0);
            //     inst.colorData.push(color[1] / 255.0);
            //     inst.colorData.push(color[2] / 255.0);
            //     inst.colorData.push(color[3]);
            // }
            lastX = x;
            lastY = y;
            hadPoints = true;
            firstPoint = false;
          }
          if (settings.debug.showSkipSummary) {
            console.log("skipped points:", skipped); // eslint-disable-line no-console
          }
          /**
           * @private
           */
          function pushSupplementPoint(point, atStart) {
            if (!settings.useGPUTranslations) {
              inst.skipTranslation = true;
              point.x = xAxis.toPixels(point.x, true);
              point.y = yAxis.toPixels(point.y, true);
            }
            // We should only do this for lines, and we should ignore markers
            // since there's no point here that would have a marker.
            if (atStart) {
              data = [point.x, point.y, 0, 2].concat(data);
              return;
            }
            vertice(point.x, point.y, 0, 2);
          }
          if (
            !hadPoints &&
            connectNulls !== false &&
            series.drawMode === "line_strip"
          ) {
            if (closestLeft.x < Number.MAX_VALUE) {
              // We actually need to push this *before* the complete buffer.
              pushSupplementPoint(closestLeft, true);
            }
            if (closestRight.x > -Number.MAX_VALUE) {
              pushSupplementPoint(closestRight);
            }
          }
          closeSegment();
        }
        /**
         * Push a series to the renderer
         * If we render the series immediatly, we don't have to loop later
         * @private
         * @param s {Highchart.Series} - the series to push
         */
        function pushSeries(s) {
          if (series.length > 0) {
            // series[series.length - 1].to = data.length;
            if (series[series.length - 1].hasMarkers) {
              series[series.length - 1].markerTo = markerData.length;
            }
          }
          if (settings.debug.timeSeriesProcessing) {
            console.time("building " + s.type + " series"); // eslint-disable-line no-console
          }
          series.push({
            segments: [],
            // from: data.length,
            markerFrom: markerData.length,
            // Push RGBA values to this array to use per. point coloring.
            // It should be 0-padded, so each component should be pushed in
            // succession.
            colorData: [],
            series: s,
            zMin: Number.MAX_VALUE,
            zMax: -Number.MAX_VALUE,
            hasMarkers: s.options.marker
              ? s.options.marker.enabled !== false
              : false,
            showMarkers: true,
            drawMode:
              {
                area: "lines",
                arearange: "lines",
                areaspline: "line_strip",
                column: "lines",
                columnrange: "lines",
                bar: "lines",
                line: "line_strip",
                scatter: "points",
                heatmap: "triangles",
                treemap: "triangles",
                bubble: "points",
              }[s.type] || "line_strip",
          });
          // Add the series data to our buffer(s)
          pushSeriesData(s, series[series.length - 1]);
          if (settings.debug.timeSeriesProcessing) {
            console.timeEnd("building " + s.type + " series"); // eslint-disable-line no-console
          }
        }
        /**
         * Flush the renderer.
         * This removes pushed series and vertices.
         * Should be called after clearing and before rendering
         * @private
         */
        function flush() {
          series = [];
          exports.data = data = [];
          markerData = [];
          if (vbuffer) {
            vbuffer.destroy();
          }
        }
        /**
         * Pass x-axis to shader
         * @private
         * @param axis {Highcharts.Axis} - the x-axis
         */
        function setXAxis(axis) {
          if (!shader) {
            return;
          }
          shader.setUniform("xAxisTrans", axis.transA);
          shader.setUniform("xAxisMin", axis.min);
          shader.setUniform("xAxisMinPad", axis.minPixelPadding);
          shader.setUniform("xAxisPointRange", axis.pointRange);
          shader.setUniform("xAxisLen", axis.len);
          shader.setUniform("xAxisPos", axis.pos);
          shader.setUniform("xAxisCVSCoord", !axis.horiz);
          shader.setUniform("xAxisIsLog", axis.isLog);
          shader.setUniform("xAxisReversed", !!axis.reversed);
        }
        /**
         * Pass y-axis to shader
         * @private
         * @param axis {Highcharts.Axis} - the y-axis
         */
        function setYAxis(axis) {
          if (!shader) {
            return;
          }
          shader.setUniform("yAxisTrans", axis.transA);
          shader.setUniform("yAxisMin", axis.min);
          shader.setUniform("yAxisMinPad", axis.minPixelPadding);
          shader.setUniform("yAxisPointRange", axis.pointRange);
          shader.setUniform("yAxisLen", axis.len);
          shader.setUniform("yAxisPos", axis.pos);
          shader.setUniform("yAxisCVSCoord", !axis.horiz);
          shader.setUniform("yAxisIsLog", axis.isLog);
          shader.setUniform("yAxisReversed", !!axis.reversed);
        }
        /**
         * Set the translation threshold
         * @private
         * @param has {boolean} - has threshold flag
         * @param translation {Float} - the threshold
         */
        function setThreshold(has, translation) {
          shader.setUniform("hasThreshold", has);
          shader.setUniform("translatedThreshold", translation);
        }
        /**
         * Render the data
         * This renders all pushed series.
         * @private
         */
        function render(chart) {
          if (chart) {
            if (!chart.chartHeight || !chart.chartWidth) {
              // chart.setChartSize();
            }
            width = chart.chartWidth || 800;
            height = chart.chartHeight || 400;
          } else {
            return false;
          }
          if (!gl || !width || !height || !shader) {
            return false;
          }
          if (settings.debug.timeRendering) {
            console.time("gl rendering"); // eslint-disable-line no-console
          }
          gl.canvas.width = width;
          gl.canvas.height = height;
          shader.bind();
          gl.viewport(0, 0, width, height);
          shader.setPMatrix(orthoMatrix(width, height));
          if (settings.lineWidth > 1 && !H.isMS) {
            gl.lineWidth(settings.lineWidth);
          }
          vbuffer.build(exports.data, "aVertexPosition", 4);
          vbuffer.bind();
          shader.setInverted(chart.inverted);
          // Render the series
          series.forEach(function (s, si) {
            var options = s.series.options,
              shapeOptions = options.marker,
              sindex,
              lineWidth =
                typeof options.lineWidth !== "undefined"
                  ? options.lineWidth
                  : 1,
              threshold = options.threshold,
              hasThreshold = isNumber(threshold),
              yBottom = s.series.yAxis.getThreshold(threshold),
              translatedThreshold = yBottom,
              cbuffer,
              showMarkers = pick(
                options.marker ? options.marker.enabled : null,
                s.series.xAxis.isRadial ? true : null,
                s.series.closestPointRangePx >
                  2 * ((options.marker ? options.marker.radius : 10) || 10)
              ),
              fillColor,
              shapeTexture =
                textureHandles[
                  (shapeOptions && shapeOptions.symbol) || s.series.symbol
                ] || textureHandles.circle,
              color;
            if (
              s.segments.length === 0 ||
              (s.segmentslength && s.segments[0].from === s.segments[0].to)
            ) {
              return;
            }
            if (shapeTexture.isReady) {
              gl.bindTexture(gl.TEXTURE_2D, shapeTexture.handle);
              shader.setTexture(shapeTexture.handle);
            }
            if (chart.styledMode) {
              fillColor =
                s.series.markerGroup && s.series.markerGroup.getStyle("fill");
            } else {
              fillColor =
                (s.series.pointAttribs && s.series.pointAttribs().fill) ||
                s.series.color;
              if (options.colorByPoint) {
                fillColor = s.series.chart.options.colors[si];
              }
            }
            if (s.series.fillOpacity && options.fillOpacity) {
              fillColor = new Color(fillColor)
                .setOpacity(pick(options.fillOpacity, 1.0))
                .get();
            }
            color = H.color(fillColor).rgba;
            if (!settings.useAlpha) {
              color[3] = 1.0;
            }
            // This is very much temporary
            if (s.drawMode === "lines" && settings.useAlpha && color[3] < 1) {
              color[3] /= 10;
            }
            // Blending
            if (options.boostBlending === "add") {
              gl.blendFunc(gl.SRC_ALPHA, gl.ONE);
              gl.blendEquation(gl.FUNC_ADD);
            } else if (
              options.boostBlending === "mult" ||
              options.boostBlending === "multiply"
            ) {
              gl.blendFunc(gl.DST_COLOR, gl.ZERO);
            } else if (options.boostBlending === "darken") {
              gl.blendFunc(gl.ONE, gl.ONE);
              gl.blendEquation(gl.FUNC_MIN);
            } else {
              // gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
              // gl.blendEquation(gl.FUNC_ADD);
              gl.blendFuncSeparate(
                gl.SRC_ALPHA,
                gl.ONE_MINUS_SRC_ALPHA,
                gl.ONE,
                gl.ONE_MINUS_SRC_ALPHA
              );
            }
            shader.reset();
            // If there are entries in the colorData buffer, build and bind it.
            if (s.colorData.length > 0) {
              shader.setUniform("hasColor", 1.0);
              cbuffer = GLVertexBuffer(gl, shader); // eslint-disable-line new-cap
              cbuffer.build(s.colorData, "aColor", 4);
              cbuffer.bind();
            }
            // Set series specific uniforms
            shader.setColor(color);
            setXAxis(s.series.xAxis);
            setYAxis(s.series.yAxis);
            setThreshold(hasThreshold, translatedThreshold);
            if (s.drawMode === "points") {
              if (options.marker && options.marker.radius) {
                shader.setPointSize(options.marker.radius * 2.0);
              } else {
                shader.setPointSize(1);
              }
            }
            // If set to true, the toPixels translations in the shader
            // is skipped, i.e it's assumed that the value is a pixel coord.
            shader.setSkipTranslation(s.skipTranslation);
            if (s.series.type === "bubble") {
              shader.setBubbleUniforms(s.series, s.zMin, s.zMax);
            }
            shader.setDrawAsCircle(asCircle[s.series.type] || false);
            // Do the actual rendering
            // If the line width is < 0, skip rendering of the lines. See #7833.
            if (lineWidth > 0 || s.drawMode !== "line_strip") {
              for (sindex = 0; sindex < s.segments.length; sindex++) {
                // if (s.segments[sindex].from < s.segments[sindex].to) {
                vbuffer.render(
                  s.segments[sindex].from,
                  s.segments[sindex].to,
                  s.drawMode
                );
                // }
              }
            }
            if (s.hasMarkers && showMarkers) {
              if (options.marker && options.marker.radius) {
                shader.setPointSize(options.marker.radius * 2.0);
              } else {
                shader.setPointSize(10);
              }
              shader.setDrawAsCircle(true);
              for (sindex = 0; sindex < s.segments.length; sindex++) {
                // if (s.segments[sindex].from < s.segments[sindex].to) {
                vbuffer.render(
                  s.segments[sindex].from,
                  s.segments[sindex].to,
                  "POINTS"
                );
                // }
              }
            }
          });
          if (settings.debug.timeRendering) {
            console.timeEnd("gl rendering"); // eslint-disable-line no-console
          }
          if (postRenderCallback) {
            postRenderCallback();
          }
          flush();
        }
        /**
         * Render the data when ready
         * @private
         */
        function renderWhenReady(chart) {
          clear();
          if (chart.renderer.forExport) {
            return render(chart);
          }
          if (isInited) {
            render(chart);
          } else {
            setTimeout(function () {
              renderWhenReady(chart);
            }, 1);
          }
        }
        /**
         * Set the viewport size in pixels
         * Creates an orthographic perspective matrix and applies it.
         * @private
         * @param w {Integer} - the width of the viewport
         * @param h {Integer} - the height of the viewport
         */
        function setSize(w, h) {
          // Skip if there's no change, or if we have no valid shader
          if ((width === w && height === h) || !shader) {
            return;
          }
          width = w;
          height = h;
          shader.bind();
          shader.setPMatrix(orthoMatrix(width, height));
        }
        /**
         * Init OpenGL
         * @private
         * @param canvas {HTMLCanvas} - the canvas to render to
         */
        function init(canvas, noFlush) {
          var i = 0,
            contexts = [
              "webgl",
              "experimental-webgl",
              "moz-webgl",
              "webkit-3d",
            ];
          isInited = false;
          if (!canvas) {
            return false;
          }
          if (settings.debug.timeSetup) {
            console.time("gl setup"); // eslint-disable-line no-console
          }
          for (; i < contexts.length; i++) {
            gl = canvas.getContext(contexts[i], {
              //    premultipliedAlpha: false
            });
            if (gl) {
              break;
            }
          }
          if (gl) {
            if (!noFlush) {
              flush();
            }
          } else {
            return false;
          }
          gl.enable(gl.BLEND);
          // gl.blendFunc(gl.SRC_ALPHA, gl.ONE);
          gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
          gl.disable(gl.DEPTH_TEST);
          // gl.depthMask(gl.FALSE);
          gl.depthFunc(gl.LESS);
          shader = GLShader(gl); // eslint-disable-line new-cap
          if (!shader) {
            // We need to abort, there's no shader context
            return false;
          }
          vbuffer = GLVertexBuffer(gl, shader); // eslint-disable-line new-cap
          /**
           * @private
           */
          function createTexture(name, fn) {
            var props = {
                isReady: false,
                texture: doc.createElement("canvas"),
                handle: gl.createTexture(),
              },
              ctx = props.texture.getContext("2d");
            textureHandles[name] = props;
            props.texture.width = 512;
            props.texture.height = 512;
            ctx.mozImageSmoothingEnabled = false;
            ctx.webkitImageSmoothingEnabled = false;
            ctx.msImageSmoothingEnabled = false;
            ctx.imageSmoothingEnabled = false;
            ctx.strokeStyle = "rgba(255, 255, 255, 0)";
            ctx.fillStyle = "#FFF";
            fn(ctx);
            try {
              gl.activeTexture(gl.TEXTURE0);
              gl.bindTexture(gl.TEXTURE_2D, props.handle);
              // gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
              gl.texImage2D(
                gl.TEXTURE_2D,
                0,
                gl.RGBA,
                gl.RGBA,
                gl.UNSIGNED_BYTE,
                props.texture
              );
              gl.texParameteri(
                gl.TEXTURE_2D,
                gl.TEXTURE_WRAP_S,
                gl.CLAMP_TO_EDGE
              );
              gl.texParameteri(
                gl.TEXTURE_2D,
                gl.TEXTURE_WRAP_T,
                gl.CLAMP_TO_EDGE
              );
              gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
              gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
              // gl.generateMipmap(gl.TEXTURE_2D);
              gl.bindTexture(gl.TEXTURE_2D, null);
              props.isReady = true;
            } catch (e) {
              // silent error
            }
          }
          // Circle shape
          createTexture("circle", function (ctx) {
            ctx.beginPath();
            ctx.arc(256, 256, 256, 0, 2 * Math.PI);
            ctx.stroke();
            ctx.fill();
          });
          // Square shape
          createTexture("square", function (ctx) {
            ctx.fillRect(0, 0, 512, 512);
          });
          // Diamond shape
          createTexture("diamond", function (ctx) {
            ctx.beginPath();
            ctx.moveTo(256, 0);
            ctx.lineTo(512, 256);
            ctx.lineTo(256, 512);
            ctx.lineTo(0, 256);
            ctx.lineTo(256, 0);
            ctx.fill();
          });
          // Triangle shape
          createTexture("triangle", function (ctx) {
            ctx.beginPath();
            ctx.moveTo(0, 512);
            ctx.lineTo(256, 0);
            ctx.lineTo(512, 512);
            ctx.lineTo(0, 512);
            ctx.fill();
          });
          // Triangle shape (rotated)
          createTexture("triangle-down", function (ctx) {
            ctx.beginPath();
            ctx.moveTo(0, 0);
            ctx.lineTo(256, 512);
            ctx.lineTo(512, 0);
            ctx.lineTo(0, 0);
            ctx.fill();
          });
          isInited = true;
          if (settings.debug.timeSetup) {
            console.timeEnd("gl setup"); // eslint-disable-line no-console
          }
          return true;
        }
        /**
         * Check if we have a valid OGL context
         * @private
         * @returns {Boolean} - true if the context is valid
         */
        function valid() {
          return gl !== false;
        }
        /**
         * Check if the renderer has been initialized
         * @private
         * @returns {Boolean} - true if it has, false if not
         */
        function inited() {
          return isInited;
        }
        /**
         * @private
         */
        function destroy() {
          flush();
          vbuffer.destroy();
          shader.destroy();
          if (gl) {
            objEach(textureHandles, function (key) {
              if (textureHandles[key].handle) {
                gl.deleteTexture(textureHandles[key].handle);
              }
            });
            gl.canvas.width = 1;
            gl.canvas.height = 1;
          }
        }
        // /////////////////////////////////////////////////////////////////////////
        exports = {
          allocateBufferForSingleSeries: allocateBufferForSingleSeries,
          pushSeries: pushSeries,
          setSize: setSize,
          inited: inited,
          setThreshold: setThreshold,
          init: init,
          render: renderWhenReady,
          settings: settings,
          valid: valid,
          clear: clear,
          flush: flush,
          setXAxis: setXAxis,
          setYAxis: setYAxis,
          data: data,
          gl: getGL,
          allocateBuffer: allocateBuffer,
          destroy: destroy,
          setOptions: setOptions,
        };
        return exports;
      }

      return GLRenderer;
    }
  );
  _registerModule(
    _modules,
    "modules/boost/boost-attach.js",
    [_modules["parts/Globals.js"], _modules["modules/boost/wgl-renderer.js"]],
    function (H, GLRenderer) {
      /* *
       *
       *  Copyright (c) 2019-2019 Highsoft AS
       *
       *  Boost module: stripped-down renderer for higher performance
       *
       *  License: highcharts.com/license
       *
       *  !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
       *
       * */
      var win = H.win,
        doc = win.document,
        mainCanvas = doc.createElement("canvas");
      /**
       * Create a canvas + context and attach it to the target
       *
       * @private
       * @function createAndAttachRenderer
       *
       * @param {Highcharts.Chart} chart
       * the chart
       *
       * @param {Highcharts.Series} series
       * the series
       *
       * @return {Highcharts.BoostGLRenderer}
       * the canvas renderer
       */
      function createAndAttachRenderer(chart, series) {
        var width = chart.chartWidth,
          height = chart.chartHeight,
          target = chart,
          targetGroup = chart.seriesGroup || series.group,
          alpha = 1,
          foSupported = doc.implementation.hasFeature(
            "www.http://w3.org/TR/SVG11/feature#Extensibility",
            "1.1"
          );
        if (chart.isChartSeriesBoosting()) {
          target = chart;
        } else {
          target = series;
        }
        // Support for foreignObject is flimsy as best.
        // IE does not support it, and Chrome has a bug which messes up
        // the canvas draw order.
        // As such, we force the Image fallback for now, but leaving the
        // actual Canvas path in-place in case this changes in the future.
        foSupported = false;
        if (!target.renderTarget) {
          target.canvas = mainCanvas;
          // Fall back to image tag if foreignObject isn't supported,
          // or if we're exporting.
          if (chart.renderer.forExport || !foSupported) {
            target.renderTarget = chart.renderer
              .image("", 0, 0, width, height)
              .addClass("highcharts-boost-canvas")
              .add(targetGroup);
            target.boostClear = function () {
              target.renderTarget.attr({ href: "" });
            };
            target.boostCopy = function () {
              target.boostResizeTarget();
              target.renderTarget.attr({
                href: target.canvas.toDataURL("image/png"),
              });
            };
          } else {
            target.renderTargetFo = chart.renderer
              .createElement("foreignObject")
              .add(targetGroup);
            target.renderTarget = doc.createElement("canvas");
            target.renderTargetCtx = target.renderTarget.getContext("2d");
            target.renderTargetFo.element.appendChild(target.renderTarget);
            target.boostClear = function () {
              target.renderTarget.width = target.canvas.width;
              target.renderTarget.height = target.canvas.height;
            };
            target.boostCopy = function () {
              target.renderTarget.width = target.canvas.width;
              target.renderTarget.height = target.canvas.height;
              target.renderTargetCtx.drawImage(target.canvas, 0, 0);
            };
          }
          target.boostResizeTarget = function () {
            width = chart.chartWidth;
            height = chart.chartHeight;
            (target.renderTargetFo || target.renderTarget)
              .attr({
                x: 0,
                y: 0,
                width: width,
                height: height,
              })
              .css({
                pointerEvents: "none",
                mixedBlendMode: "normal",
                opacity: alpha,
              });
            if (target instanceof H.Chart) {
              target.markerGroup.translate(chart.plotLeft, chart.plotTop);
            }
          };
          target.boostClipRect = chart.renderer.clipRect();
          (target.renderTargetFo || target.renderTarget).clip(
            target.boostClipRect
          );
          if (target instanceof H.Chart) {
            target.markerGroup = target.renderer.g().add(targetGroup);
            target.markerGroup.translate(series.xAxis.pos, series.yAxis.pos);
          }
        }
        target.canvas.width = width;
        target.canvas.height = height;
        target.boostClipRect.attr(chart.getBoostClipRect(target));
        target.boostResizeTarget();
        target.boostClear();
        if (!target.ogl) {
          target.ogl = GLRenderer(function () {
            if (target.ogl.settings.debug.timeBufferCopy) {
              console.time("buffer copy"); // eslint-disable-line no-console
            }
            target.boostCopy();
            if (target.ogl.settings.debug.timeBufferCopy) {
              console.timeEnd("buffer copy"); // eslint-disable-line no-console
            }
          });
          if (!target.ogl.init(target.canvas)) {
            // The OGL renderer couldn't be inited.
            // This likely means a shader error as we wouldn't get to this point
            // if there was no WebGL support.
            H.error("[highcharts boost] - unable to init WebGL renderer");
          }
          // target.ogl.clear();
          target.ogl.setOptions(chart.options.boost || {});
          if (target instanceof H.Chart) {
            target.ogl.allocateBuffer(chart);
          }
        }
        target.ogl.setSize(width, height);
        return target.ogl;
      }

      return createAndAttachRenderer;
    }
  );
  _registerModule(
    _modules,
    "modules/boost/boost-utils.js",
    [
      _modules["parts/Globals.js"],
      _modules["modules/boost/boostable-map.js"],
      _modules["modules/boost/boost-attach.js"],
    ],
    function (H, boostableMap, createAndAttachRenderer) {
      /* *
       *
       *  Copyright (c) 2019-2019 Highsoft AS
       *
       *  Boost module: stripped-down renderer for higher performance
       *
       *  License: highcharts.com/license
       *
       *  This files contains generic utility functions used by the boost module.
       *
       *  !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
       *
       * */
      var win = H.win,
        doc = win.document,
        pick = H.pick;
      // This should be a const.
      var CHUNK_SIZE = 3000;
      /**
       * Tolerant max() function.
       *
       * @private
       * @function patientMax
       *
       * @param {...Array<Array<unknown>>} args
       * Max arguments
       *
       * @return {number}
       * Max value
       */
      function patientMax() {
        var args = [];
        for (var _i = 0; _i < arguments.length; _i++) {
          args[_i] = arguments[_i];
        }
        var r = -Number.MAX_VALUE;
        args.forEach(function (t) {
          if (
            typeof t !== "undefined" &&
            t !== null &&
            typeof t.length !== "undefined"
          ) {
            // r = r < t.length ? t.length : r;
            if (t.length > 0) {
              r = t.length;
              return true;
            }
          }
        });
        return r;
      }
      /**
       * Return true if ths boost.enabled option is true
       *
       * @private
       * @function boostEnabled
       *
       * @param {Highcharts.Chart} chart
       * The chart
       *
       * @return {boolean}
       * True, if boost is enabled.
       */
      function boostEnabled(chart) {
        return pick(
          chart &&
            chart.options &&
            chart.options.boost &&
            chart.options.boost.enabled,
          true
        );
      }
      /**
       * Returns true if we should force boosting the chart
       * @private
       * @function shouldForceChartSeriesBoosting
       *
       * @param {Highcharts.Chart} chart
       * The chart to check for forcing on
       *
       * @return {boolean}
       * True, if boosting should be forced.
       */
      function shouldForceChartSeriesBoosting(chart) {
        // If there are more than five series currently boosting,
        // we should boost the whole chart to avoid running out of webgl contexts.
        var sboostCount = 0,
          canBoostCount = 0,
          allowBoostForce = pick(
            chart.options.boost && chart.options.boost.allowForce,
            true
          ),
          series;
        if (typeof chart.boostForceChartBoost !== "undefined") {
          return chart.boostForceChartBoost;
        }
        if (chart.series.length > 1) {
          for (var i = 0; i < chart.series.length; i++) {
            series = chart.series[i];
            // Don't count series with boostThreshold set to 0
            // See #8950
            // Also don't count if the series is hidden.
            // See #9046
            if (
              series.options.boostThreshold === 0 ||
              series.visible === false
            ) {
              continue;
            }
            // Don't count heatmap series as they are handled differently.
            // In the future we should make the heatmap/treemap path compatible
            // with forcing. See #9636.
            if (series.type === "heatmap") {
              continue;
            }
            if (boostableMap[series.type]) {
              ++canBoostCount;
            }
            if (
              patientMax(
                series.processedXData,
                series.options.data,
                // series.xData,
                series.points
              ) >= (series.options.boostThreshold || Number.MAX_VALUE)
            ) {
              ++sboostCount;
            }
          }
        }
        chart.boostForceChartBoost =
          allowBoostForce &&
          ((canBoostCount === chart.series.length && sboostCount > 0) ||
            sboostCount > 5);
        return chart.boostForceChartBoost;
      }
      /* eslint-disable valid-jsdoc */
      /**
       * Performs the actual render if the renderer is
       * attached to the series.
       * @private
       * @param renderer {OGLRenderer} - the renderer
       * @param series {Highcharts.Series} - the series
       */
      function renderIfNotSeriesBoosting(renderer, series, chart) {
        if (
          renderer &&
          series.renderTarget &&
          series.canvas &&
          !(chart || series.chart).isChartSeriesBoosting()
        ) {
          renderer.render(chart || series.chart);
        }
      }
      /**
       * @private
       */
      function allocateIfNotSeriesBoosting(renderer, series) {
        if (
          renderer &&
          series.renderTarget &&
          series.canvas &&
          !series.chart.isChartSeriesBoosting()
        ) {
          renderer.allocateBufferForSingleSeries(series);
        }
      }
      /**
       * An "async" foreach loop. Uses a setTimeout to keep the loop from blocking the
       * UI thread.
       *
       * @private
       *
       * @param arr {Array} - the array to loop through
       * @param fn {Function} - the callback to call for each item
       * @param finalFunc {Function} - the callback to call when done
       * @param chunkSize {Number} - the number of iterations per timeout
       * @param i {Number} - the current index
       * @param noTimeout {Boolean} - set to true to skip timeouts
       */
      function eachAsync(arr, fn, finalFunc, chunkSize, i, noTimeout) {
        i = i || 0;
        chunkSize = chunkSize || CHUNK_SIZE;
        var threshold = i + chunkSize,
          proceed = true;
        while (proceed && i < threshold && i < arr.length) {
          proceed = fn(arr[i], i);
          ++i;
        }
        if (proceed) {
          if (i < arr.length) {
            if (noTimeout) {
              eachAsync(arr, fn, finalFunc, chunkSize, i, noTimeout);
            } else if (win.requestAnimationFrame) {
              // If available, do requestAnimationFrame - shaves off a few ms
              win.requestAnimationFrame(function () {
                eachAsync(arr, fn, finalFunc, chunkSize, i);
              });
            } else {
              setTimeout(function () {
                eachAsync(arr, fn, finalFunc, chunkSize, i);
              });
            }
          } else if (finalFunc) {
            finalFunc();
          }
        }
      }
      /**
       * Returns true if the current browser supports webgl
       *
       * @private
       * @function hasWebGLSupport
       *
       * @return {boolean}
       */
      function hasWebGLSupport() {
        var i = 0,
          canvas,
          contexts = ["webgl", "experimental-webgl", "moz-webgl", "webkit-3d"],
          context = false;
        if (typeof win.WebGLRenderingContext !== "undefined") {
          canvas = doc.createElement("canvas");
          for (; i < contexts.length; i++) {
            try {
              context = canvas.getContext(contexts[i]);
              if (typeof context !== "undefined" && context !== null) {
                return true;
              }
            } catch (e) {
              // silent error
            }
          }
        }
        return false;
      }
      /* eslint-disable no-invalid-this */
      /**
       * Used for treemap|heatmap.drawPoints
       *
       * @private
       * @function pointDrawHandler
       *
       * @param {Function} proceed
       *
       * @return {*}
       */
      function pointDrawHandler(proceed) {
        var enabled = true,
          renderer;
        if (this.chart.options && this.chart.options.boost) {
          enabled =
            typeof this.chart.options.boost.enabled === "undefined"
              ? true
              : this.chart.options.boost.enabled;
        }
        if (!enabled || !this.isSeriesBoosting) {
          return proceed.call(this);
        }
        this.chart.isBoosting = true;
        // Make sure we have a valid OGL context
        renderer = createAndAttachRenderer(this.chart, this);
        if (renderer) {
          allocateIfNotSeriesBoosting(renderer, this);
          renderer.pushSeries(this);
        }
        renderIfNotSeriesBoosting(renderer, this);
      }
      /* eslint-enable no-invalid-this, valid-jsdoc */
      var funs = {
        patientMax: patientMax,
        boostEnabled: boostEnabled,
        shouldForceChartSeriesBoosting: shouldForceChartSeriesBoosting,
        renderIfNotSeriesBoosting: renderIfNotSeriesBoosting,
        allocateIfNotSeriesBoosting: allocateIfNotSeriesBoosting,
        eachAsync: eachAsync,
        hasWebGLSupport: hasWebGLSupport,
        pointDrawHandler: pointDrawHandler,
      };
      // This needs to be fixed.
      H.hasWebGLSupport = hasWebGLSupport;

      return funs;
    }
  );
  _registerModule(
    _modules,
    "modules/boost/boost-init.js",
    [
      _modules["parts/Globals.js"],
      _modules["parts/Utilities.js"],
      _modules["modules/boost/boost-utils.js"],
      _modules["modules/boost/boost-attach.js"],
    ],
    function (H, U, butils, createAndAttachRenderer) {
      /* *
       *
       *  Copyright (c) 2019-2019 Highsoft AS
       *
       *  Boost module: stripped-down renderer for higher performance
       *
       *  License: highcharts.com/license
       *
       *  !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
       *
       * */
      var extend = U.extend,
        wrap = U.wrap;
      var addEvent = H.addEvent,
        fireEvent = H.fireEvent,
        Series = H.Series,
        seriesTypes = H.seriesTypes,
        noop = function () {},
        eachAsync = butils.eachAsync,
        pointDrawHandler = butils.pointDrawHandler,
        allocateIfNotSeriesBoosting = butils.allocateIfNotSeriesBoosting,
        renderIfNotSeriesBoosting = butils.renderIfNotSeriesBoosting,
        shouldForceChartSeriesBoosting = butils.shouldForceChartSeriesBoosting,
        index;
      /* eslint-disable valid-jsdoc */
      /**
       * Initialize the boot module.
       *
       * @private
       * @return {void}
       */
      function init() {
        extend(Series.prototype, {
          /**
           * @private
           * @function Highcharts.Series#renderCanvas
           */
          renderCanvas: function () {
            var series = this,
              options = series.options || {},
              renderer = false,
              chart = series.chart,
              xAxis = this.xAxis,
              yAxis = this.yAxis,
              xData = options.xData || series.processedXData,
              yData = options.yData || series.processedYData,
              rawData = options.data,
              xExtremes = xAxis.getExtremes(),
              xMin = xExtremes.min,
              xMax = xExtremes.max,
              yExtremes = yAxis.getExtremes(),
              yMin = yExtremes.min,
              yMax = yExtremes.max,
              pointTaken = {},
              lastClientX,
              sampling = !!series.sampling,
              points,
              enableMouseTracking = options.enableMouseTracking !== false,
              threshold = options.threshold,
              yBottom = yAxis.getThreshold(threshold),
              isRange =
                series.pointArrayMap &&
                series.pointArrayMap.join(",") === "low,high",
              isStacked = !!options.stacking,
              cropStart = series.cropStart || 0,
              requireSorting = series.requireSorting,
              useRaw = !xData,
              minVal,
              maxVal,
              minI,
              maxI,
              boostOptions,
              compareX = options.findNearestPointBy === "x",
              xDataFull =
                this.xData ||
                this.options.xData ||
                this.processedXData ||
                false,
              addKDPoint = function (clientX, plotY, i) {
                // We need to do ceil on the clientX to make things
                // snap to pixel values. The renderer will frequently
                // draw stuff on "sub-pixels".
                clientX = Math.ceil(clientX);
                // Shaves off about 60ms compared to repeated concatenation
                index = compareX ? clientX : clientX + "," + plotY;
                // The k-d tree requires series points.
                // Reduce the amount of points, since the time to build the
                // tree increases exponentially.
                if (enableMouseTracking && !pointTaken[index]) {
                  pointTaken[index] = true;
                  if (chart.inverted) {
                    clientX = xAxis.len - clientX;
                    plotY = yAxis.len - plotY;
                  }
                  points.push({
                    x: xDataFull ? xDataFull[cropStart + i] : false,
                    clientX: clientX,
                    plotX: clientX,
                    plotY: plotY,
                    i: cropStart + i,
                  });
                }
              };
            // Get or create the renderer
            renderer = createAndAttachRenderer(chart, series);
            chart.isBoosting = true;
            boostOptions = renderer.settings;
            if (!this.visible) {
              return;
            }
            // If we are zooming out from SVG mode, destroy the graphics
            if (this.points || this.graph) {
              this.animate = null;
              this.destroyGraphics();
            }
            // If we're rendering per. series we should create the marker groups
            // as usual.
            if (!chart.isChartSeriesBoosting()) {
              // If all series were boosting, but are not anymore
              // restore private markerGroup
              if (this.markerGroup === chart.markerGroup) {
                this.markerGroup = void 0;
              }
              this.markerGroup = series.plotGroup(
                "markerGroup",
                "markers",
                true,
                1,
                chart.seriesGroup
              );
            } else {
              // If series has a private markeGroup, remove that
              // and use common markerGroup
              if (this.markerGroup && this.markerGroup !== chart.markerGroup) {
                this.markerGroup.destroy();
              }
              // Use a single group for the markers
              this.markerGroup = chart.markerGroup;
              // When switching from chart boosting mode, destroy redundant
              // series boosting targets
              if (this.renderTarget) {
                this.renderTarget = this.renderTarget.destroy();
              }
            }
            points = this.points = [];
            // Do not start building while drawing
            series.buildKDTree = noop;
            if (renderer) {
              allocateIfNotSeriesBoosting(renderer, this);
              renderer.pushSeries(series);
              // Perform the actual renderer if we're on series level
              renderIfNotSeriesBoosting(renderer, this, chart);
            }
            /**
             * This builds the KD-tree
             * @private
             */
            function processPoint(d, i) {
              var x,
                y,
                clientX,
                plotY,
                isNull,
                low = false,
                chartDestroyed = typeof chart.index === "undefined",
                isYInside = true;
              if (!chartDestroyed) {
                if (useRaw) {
                  x = d[0];
                  y = d[1];
                } else {
                  x = d;
                  y = yData[i];
                }
                // Resolve low and high for range series
                if (isRange) {
                  if (useRaw) {
                    y = d.slice(1, 3);
                  }
                  low = y[0];
                  y = y[1];
                } else if (isStacked) {
                  x = d.x;
                  y = d.stackY;
                  low = y - d.y;
                }
                isNull = y === null;
                // Optimize for scatter zooming
                if (!requireSorting) {
                  isYInside = y >= yMin && y <= yMax;
                }
                if (!isNull && x >= xMin && x <= xMax && isYInside) {
                  clientX = xAxis.toPixels(x, true);
                  if (sampling) {
                    if (
                      typeof minI === "undefined" ||
                      clientX === lastClientX
                    ) {
                      if (!isRange) {
                        low = y;
                      }
                      if (typeof maxI === "undefined" || y > maxVal) {
                        maxVal = y;
                        maxI = i;
                      }
                      if (typeof minI === "undefined" || low < minVal) {
                        minVal = low;
                        minI = i;
                      }
                    }
                    // Add points and reset
                    if (clientX !== lastClientX) {
                      // maxI is number too:
                      if (typeof minI !== "undefined") {
                        plotY = yAxis.toPixels(maxVal, true);
                        yBottom = yAxis.toPixels(minVal, true);
                        addKDPoint(clientX, plotY, maxI);
                        if (yBottom !== plotY) {
                          addKDPoint(clientX, yBottom, minI);
                        }
                      }
                      minI = maxI = void 0;
                      lastClientX = clientX;
                    }
                  } else {
                    plotY = Math.ceil(yAxis.toPixels(y, true));
                    addKDPoint(clientX, plotY, i);
                  }
                }
              }
              return !chartDestroyed;
            }
            /**
             * @private
             */
            function doneProcessing() {
              fireEvent(series, "renderedCanvas");
              // Go back to prototype, ready to build
              delete series.buildKDTree;
              series.buildKDTree();
              if (boostOptions.debug.timeKDTree) {
                console.timeEnd("kd tree building"); // eslint-disable-line no-console
              }
            }
            // Loop over the points to build the k-d tree - skip this if
            // exporting
            if (!chart.renderer.forExport) {
              if (boostOptions.debug.timeKDTree) {
                console.time("kd tree building"); // eslint-disable-line no-console
              }
              eachAsync(
                isStacked ? series.data : xData || rawData,
                processPoint,
                doneProcessing
              );
            }
          },
        });
        /*
         * We need to handle heatmaps separatly, since we can't perform the
         * size/color calculations in the shader easily.
         *
         * This likely needs future optimization.
         */
        ["heatmap", "treemap"].forEach(function (t) {
          if (seriesTypes[t]) {
            wrap(seriesTypes[t].prototype, "drawPoints", pointDrawHandler);
          }
        });
        /* eslint-disable no-invalid-this */
        if (seriesTypes.bubble) {
          // By default, the bubble series does not use the KD-tree, so force it
          // to.
          delete seriesTypes.bubble.prototype.buildKDTree;
          // seriesTypes.bubble.prototype.directTouch = false;
          // Needed for markers to work correctly
          wrap(
            seriesTypes.bubble.prototype,
            "markerAttribs",
            function (proceed) {
              if (this.isSeriesBoosting) {
                return false;
              }
              return proceed.apply(this, [].slice.call(arguments, 1));
            }
          );
        }
        seriesTypes.scatter.prototype.fill = true;
        extend(seriesTypes.area.prototype, {
          fill: true,
          fillOpacity: true,
          sampling: true,
        });
        extend(seriesTypes.column.prototype, {
          fill: true,
          sampling: true,
        });
        // Take care of the canvas blitting
        H.Chart.prototype.callbacks.push(function (chart) {
          /**
           * Convert chart-level canvas to image.
           * @private
           */
          function canvasToSVG() {
            if (chart.ogl && chart.isChartSeriesBoosting()) {
              chart.ogl.render(chart);
            }
          }
          /**
           * Clear chart-level canvas.
           * @private
           */
          function preRender() {
            // Reset force state
            chart.boostForceChartBoost = void 0;
            chart.boostForceChartBoost = shouldForceChartSeriesBoosting(chart);
            chart.isBoosting = false;
            if (!chart.isChartSeriesBoosting() && chart.didBoost) {
              chart.didBoost = false;
            }
            // Clear the canvas
            if (chart.boostClear) {
              chart.boostClear();
            }
            if (chart.canvas && chart.ogl && chart.isChartSeriesBoosting()) {
              chart.didBoost = true;
              // Allocate
              chart.ogl.allocateBuffer(chart);
            }
            // see #6518 + #6739
            if (
              chart.markerGroup &&
              chart.xAxis &&
              chart.xAxis.length > 0 &&
              chart.yAxis &&
              chart.yAxis.length > 0
            ) {
              chart.markerGroup.translate(
                chart.xAxis[0].pos,
                chart.yAxis[0].pos
              );
            }
          }
          addEvent(chart, "predraw", preRender);
          addEvent(chart, "render", canvasToSVG);
          // addEvent(chart, 'zoom', function () {
          //     chart.boostForceChartBoost =
          //         shouldForceChartSeriesBoosting(chart);
          // });
        });
        /* eslint-enable no-invalid-this */
      }

      return init;
    }
  );
  _registerModule(
    _modules,
    "modules/boost/boost-overrides.js",
    [
      _modules["parts/Globals.js"],
      _modules["parts/Utilities.js"],
      _modules["modules/boost/boost-utils.js"],
      _modules["modules/boost/boostables.js"],
      _modules["modules/boost/boostable-map.js"],
    ],
    function (H, U, butils, boostable, boostableMap) {
      /* *
       *
       *  Copyright (c) 2019-2019 Highsoft AS
       *
       *  Boost module: stripped-down renderer for higher performance
       *
       *  License: highcharts.com/license
       *
       *  !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
       *
       * */
      var isNumber = U.isNumber,
        wrap = U.wrap;
      var boostEnabled = butils.boostEnabled,
        shouldForceChartSeriesBoosting = butils.shouldForceChartSeriesBoosting,
        Chart = H.Chart,
        Series = H.Series,
        Point = H.Point,
        seriesTypes = H.seriesTypes,
        addEvent = H.addEvent,
        pick = H.pick,
        plotOptions = H.getOptions().plotOptions;
      /**
       * Returns true if the chart is in series boost mode.
       *
       * @function Highcharts.Chart#isChartSeriesBoosting
       *
       * @param {Highcharts.Chart} chart
       *        the chart to check
       *
       * @return {boolean}
       *         true if the chart is in series boost mode
       */
      Chart.prototype.isChartSeriesBoosting = function () {
        var isSeriesBoosting,
          threshold = pick(
            this.options.boost && this.options.boost.seriesThreshold,
            50
          );
        isSeriesBoosting =
          threshold <= this.series.length ||
          shouldForceChartSeriesBoosting(this);
        return isSeriesBoosting;
      };
      /* eslint-disable valid-jsdoc */
      /**
       * Get the clip rectangle for a target, either a series or the chart. For the
       * chart, we need to consider the maximum extent of its Y axes, in case of
       * Highstock panes and navigator.
       *
       * @private
       * @function Highcharts.Chart#getBoostClipRect
       *
       * @param {Highcharts.Chart} target
       *
       * @return {Highcharts.BBoxObject}
       */
      Chart.prototype.getBoostClipRect = function (target) {
        var clipBox = {
          x: this.plotLeft,
          y: this.plotTop,
          width: this.plotWidth,
          height: this.plotHeight,
        };
        if (target === this) {
          this.yAxis.forEach(function (yAxis) {
            clipBox.y = Math.min(yAxis.pos, clipBox.y);
            clipBox.height = Math.max(
              yAxis.pos - this.plotTop + yAxis.len,
              clipBox.height
            );
          }, this);
        }
        return clipBox;
      };
      /**
       * Return a full Point object based on the index.
       * The boost module uses stripped point objects for performance reasons.
       *
       * @function Highcharts.Series#getPoint
       *
       * @param {object|Highcharts.Point} boostPoint
       *        A stripped-down point object
       *
       * @return {Highcharts.Point}
       *         A Point object as per http://api.highcharts.com/highcharts#Point
       */
      Series.prototype.getPoint = function (boostPoint) {
        var point = boostPoint,
          xData =
            this.xData || this.options.xData || this.processedXData || false;
        if (boostPoint && !(boostPoint instanceof this.pointClass)) {
          point = new this.pointClass().init(
            // eslint-disable-line new-cap
            this,
            this.options.data[boostPoint.i],
            xData ? xData[boostPoint.i] : void 0
          );
          point.category = pick(
            this.xAxis.categories ? this.xAxis.categories[point.x] : point.x, // @todo simplify
            point.x
          );
          point.dist = boostPoint.dist;
          point.distX = boostPoint.distX;
          point.plotX = boostPoint.plotX;
          point.plotY = boostPoint.plotY;
          point.index = boostPoint.i;
        }
        return point;
      };
      /* eslint-disable no-invalid-this */
      // Return a point instance from the k-d-tree
      wrap(Series.prototype, "searchPoint", function (proceed) {
        return this.getPoint(proceed.apply(this, [].slice.call(arguments, 1)));
      });
      // For inverted series, we need to swap X-Y values before running base methods
      wrap(Point.prototype, "haloPath", function (proceed) {
        var halo,
          point = this,
          series = point.series,
          chart = series.chart,
          plotX = point.plotX,
          plotY = point.plotY,
          inverted = chart.inverted;
        if (series.isSeriesBoosting && inverted) {
          point.plotX = series.yAxis.len - plotY;
          point.plotY = series.xAxis.len - plotX;
        }
        halo = proceed.apply(this, Array.prototype.slice.call(arguments, 1));
        if (series.isSeriesBoosting && inverted) {
          point.plotX = plotX;
          point.plotY = plotY;
        }
        return halo;
      });
      wrap(Series.prototype, "markerAttribs", function (proceed, point) {
        var attribs,
          series = this,
          chart = series.chart,
          plotX = point.plotX,
          plotY = point.plotY,
          inverted = chart.inverted;
        if (series.isSeriesBoosting && inverted) {
          point.plotX = series.yAxis.len - plotY;
          point.plotY = series.xAxis.len - plotX;
        }
        attribs = proceed.apply(this, Array.prototype.slice.call(arguments, 1));
        if (series.isSeriesBoosting && inverted) {
          point.plotX = plotX;
          point.plotY = plotY;
        }
        return attribs;
      });
      /*
       * Extend series.destroy to also remove the fake k-d-tree points (#5137).
       * Normally this is handled by Series.destroy that calls Point.destroy,
       * but the fake search points are not registered like that.
       */
      addEvent(Series, "destroy", function () {
        var series = this,
          chart = series.chart;
        if (chart.markerGroup === series.markerGroup) {
          series.markerGroup = null;
        }
        if (chart.hoverPoints) {
          chart.hoverPoints = chart.hoverPoints.filter(function (point) {
            return point.series === series;
          });
        }
        if (chart.hoverPoint && chart.hoverPoint.series === series) {
          chart.hoverPoint = null;
        }
      });
      /*
       * Do not compute extremes when min and max are set.
       * If we use this in the core, we can add the hook
       * to hasExtremes to the methods directly.
       */
      wrap(Series.prototype, "getExtremes", function (proceed) {
        if (
          !this.isSeriesBoosting ||
          !this.hasExtremes ||
          !this.hasExtremes()
        ) {
          return proceed.apply(this, Array.prototype.slice.call(arguments, 1));
        }
      });
      /*
       * Override a bunch of methods the same way. If the number of points is
       * below the threshold, run the original method. If not, check for a
       * canvas version or do nothing.
       *
       * Note that we're not overriding any of these for heatmaps.
       */
      [
        "translate",
        "generatePoints",
        "drawTracker",
        "drawPoints",
        "render",
      ].forEach(function (method) {
        /**
         * @private
         */
        function branch(proceed) {
          var letItPass =
            this.options.stacking &&
            (method === "translate" || method === "generatePoints");
          if (
            !this.isSeriesBoosting ||
            letItPass ||
            !boostEnabled(this.chart) ||
            this.type === "heatmap" ||
            this.type === "treemap" ||
            !boostableMap[this.type] ||
            this.options.boostThreshold === 0
          ) {
            proceed.call(this);
            // If a canvas version of the method exists, like renderCanvas(), run
          } else if (this[method + "Canvas"]) {
            this[method + "Canvas"]();
          }
        }
        wrap(Series.prototype, method, branch);
        // A special case for some types - their translate method is already wrapped
        if (method === "translate") {
          [
            "column",
            "bar",
            "arearange",
            "columnrange",
            "heatmap",
            "treemap",
          ].forEach(function (type) {
            if (seriesTypes[type]) {
              wrap(seriesTypes[type].prototype, method, branch);
            }
          });
        }
      });
      // If the series is a heatmap or treemap, or if the series is not boosting
      // do the default behaviour. Otherwise, process if the series has no extremes.
      wrap(Series.prototype, "processData", function (proceed) {
        var series = this,
          dataToMeasure = this.options.data,
          firstPoint;
        /**
         * Used twice in this function, first on this.options.data, the second
         * time it runs the check again after processedXData is built.
         * @private
         * @todo Check what happens with data grouping
         */
        function getSeriesBoosting(data) {
          return (
            series.chart.isChartSeriesBoosting() ||
            (data ? data.length : 0) >=
              (series.options.boostThreshold || Number.MAX_VALUE)
          );
        }
        if (boostEnabled(this.chart) && boostableMap[this.type]) {
          // If there are no extremes given in the options, we also need to
          // process the data to read the data extremes. If this is a heatmap, do
          // default behaviour.
          if (
            !getSeriesBoosting(dataToMeasure) || // First pass with options.data
            this.type === "heatmap" ||
            this.type === "treemap" ||
            this.options.stacking || // processedYData for the stack (#7481)
            !this.hasExtremes ||
            !this.hasExtremes(true)
          ) {
            proceed.apply(this, Array.prototype.slice.call(arguments, 1));
            dataToMeasure = this.processedXData;
          }
          // Set the isBoosting flag, second pass with processedXData to see if we
          // have zoomed.
          this.isSeriesBoosting = getSeriesBoosting(dataToMeasure);
          // Enter or exit boost mode
          if (this.isSeriesBoosting) {
            // Force turbo-mode:
            firstPoint = this.getFirstValidPoint(this.options.data);
            if (!isNumber(firstPoint) && !H.isArray(firstPoint)) {
              H.error(12, false, this.chart);
            }
            this.enterBoost();
          } else if (this.exitBoost) {
            this.exitBoost();
          }
          // The series type is not boostable
        } else {
          proceed.apply(this, Array.prototype.slice.call(arguments, 1));
        }
      });
      addEvent(Series, "hide", function () {
        if (this.canvas && this.renderTarget) {
          if (this.ogl) {
            this.ogl.clear();
          }
          this.boostClear();
        }
      });
      /**
       * Enter boost mode and apply boost-specific properties.
       *
       * @function Highcharts.Series#enterBoost
       */
      Series.prototype.enterBoost = function () {
        this.alteredByBoost = [];
        // Save the original values, including whether it was an own property or
        // inherited from the prototype.
        ["allowDG", "directTouch", "stickyTracking"].forEach(function (prop) {
          this.alteredByBoost.push({
            prop: prop,
            val: this[prop],
            own: Object.hasOwnProperty.call(this, prop),
          });
        }, this);
        this.allowDG = false;
        this.directTouch = false;
        this.stickyTracking = true;
        // Once we've been in boost mode, we don't want animation when returning to
        // vanilla mode.
        this.animate = null;
        // Hide series label if any
        if (this.labelBySeries) {
          this.labelBySeries = this.labelBySeries.destroy();
        }
      };
      /**
       * Exit from boost mode and restore non-boost properties.
       *
       * @function Highcharts.Series#exitBoost
       */
      Series.prototype.exitBoost = function () {
        // Reset instance properties and/or delete instance properties and go back
        // to prototype
        (this.alteredByBoost || []).forEach(function (setting) {
          if (setting.own) {
            this[setting.prop] = setting.val;
          } else {
            // Revert to prototype
            delete this[setting.prop];
          }
        }, this);
        // Clear previous run
        if (this.boostClear) {
          this.boostClear();
        }
      };
      /**
       * @private
       * @function Highcharts.Series#hasExtremes
       *
       * @param {boolean} checkX
       *
       * @return {boolean}
       */
      Series.prototype.hasExtremes = function (checkX) {
        var options = this.options,
          data = options.data,
          xAxis = this.xAxis && this.xAxis.options,
          yAxis = this.yAxis && this.yAxis.options,
          colorAxis = this.colorAxis && this.colorAxis.options;
        return (
          data.length > (options.boostThreshold || Number.MAX_VALUE) &&
          // Defined yAxis extremes
          isNumber(yAxis.min) &&
          isNumber(yAxis.max) &&
          // Defined (and required) xAxis extremes
          (!checkX || (isNumber(xAxis.min) && isNumber(xAxis.max))) &&
          // Defined (e.g. heatmap) colorAxis extremes
          (!colorAxis || (isNumber(colorAxis.min) && isNumber(colorAxis.max)))
        );
      };
      /**
       * If implemented in the core, parts of this can probably be
       * shared with other similar methods in Highcharts.
       *
       * @function Highcharts.Series#destroyGraphics
       */
      Series.prototype.destroyGraphics = function () {
        var series = this,
          points = this.points,
          point,
          i;
        if (points) {
          for (i = 0; i < points.length; i = i + 1) {
            point = points[i];
            if (point && point.destroyElements) {
              point.destroyElements(); // #7557
            }
          }
        }
        ["graph", "area", "tracker"].forEach(function (prop) {
          if (series[prop]) {
            series[prop] = series[prop].destroy();
          }
        });
      };
      // Set default options
      boostable.forEach(function (type) {
        if (plotOptions[type]) {
          plotOptions[type].boostThreshold = 5000;
          plotOptions[type].boostData = [];
          seriesTypes[type].prototype.fillOpacity = true;
        }
      });
    }
  );
  _registerModule(
    _modules,
    "modules/boost/named-colors.js",
    [_modules["parts/Globals.js"]],
    function (H) {
      /* *
       *
       *  Copyright (c) 2019-2019 Highsoft AS
       *
       *  Boost module: stripped-down renderer for higher performance
       *
       *  License: highcharts.com/license
       *
       *  !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
       *
       * */
      var Color = H.Color;
      // Register color names since GL can't render those directly.
      // TODO: When supporting modern syntax, make this a const and a named export
      var defaultHTMLColorMap = {
        aliceblue: "#f0f8ff",
        antiquewhite: "#faebd7",
        aqua: "#00ffff",
        aquamarine: "#7fffd4",
        azure: "#f0ffff",
        beige: "#f5f5dc",
        bisque: "#ffe4c4",
        black: "#000000",
        blanchedalmond: "#ffebcd",
        blue: "#0000ff",
        blueviolet: "#8a2be2",
        brown: "#a52a2a",
        burlywood: "#deb887",
        cadetblue: "#5f9ea0",
        chartreuse: "#7fff00",
        chocolate: "#d2691e",
        coral: "#ff7f50",
        cornflowerblue: "#6495ed",
        cornsilk: "#fff8dc",
        crimson: "#dc143c",
        cyan: "#00ffff",
        darkblue: "#00008b",
        darkcyan: "#008b8b",
        darkgoldenrod: "#b8860b",
        darkgray: "#a9a9a9",
        darkgreen: "#006400",
        darkkhaki: "#bdb76b",
        darkmagenta: "#8b008b",
        darkolivegreen: "#556b2f",
        darkorange: "#ff8c00",
        darkorchid: "#9932cc",
        darkred: "#8b0000",
        darksalmon: "#e9967a",
        darkseagreen: "#8fbc8f",
        darkslateblue: "#483d8b",
        darkslategray: "#2f4f4f",
        darkturquoise: "#00ced1",
        darkviolet: "#9400d3",
        deeppink: "#ff1493",
        deepskyblue: "#00bfff",
        dimgray: "#696969",
        dodgerblue: "#1e90ff",
        feldspar: "#d19275",
        firebrick: "#b22222",
        floralwhite: "#fffaf0",
        forestgreen: "#228b22",
        fuchsia: "#ff00ff",
        gainsboro: "#dcdcdc",
        ghostwhite: "#f8f8ff",
        gold: "#ffd700",
        goldenrod: "#daa520",
        gray: "#808080",
        green: "#008000",
        greenyellow: "#adff2f",
        honeydew: "#f0fff0",
        hotpink: "#ff69b4",
        indianred: "#cd5c5c",
        indigo: "#4b0082",
        ivory: "#fffff0",
        khaki: "#f0e68c",
        lavender: "#e6e6fa",
        lavenderblush: "#fff0f5",
        lawngreen: "#7cfc00",
        lemonchiffon: "#fffacd",
        lightblue: "#add8e6",
        lightcoral: "#f08080",
        lightcyan: "#e0ffff",
        lightgoldenrodyellow: "#fafad2",
        lightgrey: "#d3d3d3",
        lightgreen: "#90ee90",
        lightpink: "#ffb6c1",
        lightsalmon: "#ffa07a",
        lightseagreen: "#20b2aa",
        lightskyblue: "#87cefa",
        lightslateblue: "#8470ff",
        lightslategray: "#778899",
        lightsteelblue: "#b0c4de",
        lightyellow: "#ffffe0",
        lime: "#00ff00",
        limegreen: "#32cd32",
        linen: "#faf0e6",
        magenta: "#ff00ff",
        maroon: "#800000",
        mediumaquamarine: "#66cdaa",
        mediumblue: "#0000cd",
        mediumorchid: "#ba55d3",
        mediumpurple: "#9370d8",
        mediumseagreen: "#3cb371",
        mediumslateblue: "#7b68ee",
        mediumspringgreen: "#00fa9a",
        mediumturquoise: "#48d1cc",
        mediumvioletred: "#c71585",
        midnightblue: "#191970",
        mintcream: "#f5fffa",
        mistyrose: "#ffe4e1",
        moccasin: "#ffe4b5",
        navajowhite: "#ffdead",
        navy: "#000080",
        oldlace: "#fdf5e6",
        olive: "#808000",
        olivedrab: "#6b8e23",
        orange: "#ffa500",
        orangered: "#ff4500",
        orchid: "#da70d6",
        palegoldenrod: "#eee8aa",
        palegreen: "#98fb98",
        paleturquoise: "#afeeee",
        palevioletred: "#d87093",
        papayawhip: "#ffefd5",
        peachpuff: "#ffdab9",
        peru: "#cd853f",
        pink: "#ffc0cb",
        plum: "#dda0dd",
        powderblue: "#b0e0e6",
        purple: "#800080",
        red: "#ff0000",
        rosybrown: "#bc8f8f",
        royalblue: "#4169e1",
        saddlebrown: "#8b4513",
        salmon: "#fa8072",
        sandybrown: "#f4a460",
        seagreen: "#2e8b57",
        seashell: "#fff5ee",
        sienna: "#a0522d",
        silver: "#c0c0c0",
        skyblue: "#87ceeb",
        slateblue: "#6a5acd",
        slategray: "#708090",
        snow: "#fffafa",
        springgreen: "#00ff7f",
        steelblue: "#4682b4",
        tan: "#d2b48c",
        teal: "#008080",
        thistle: "#d8bfd8",
        tomato: "#ff6347",
        turquoise: "#40e0d0",
        violet: "#ee82ee",
        violetred: "#d02090",
        wheat: "#f5deb3",
        white: "#ffffff",
        whitesmoke: "#f5f5f5",
        yellow: "#ffff00",
        yellowgreen: "#9acd32",
      };
      Color.prototype.names = defaultHTMLColorMap;

      return defaultHTMLColorMap;
    }
  );
  _registerModule(
    _modules,
    "modules/boost/boost.js",
    [
      _modules["parts/Globals.js"],
      _modules["modules/boost/boost-utils.js"],
      _modules["modules/boost/boost-init.js"],
    ],
    function (H, butils, init) {
      /* *
       *
       *  Copyright (c) 2019-2019 Highsoft AS
       *
       *  Boost module: stripped-down renderer for higher performance
       *
       *  License: highcharts.com/license
       *
       *  !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
       *
       * */
      // These need to be fixed when we support named imports
      var hasWebGLSupport = butils.hasWebGLSupport;
      if (!hasWebGLSupport()) {
        if (typeof H.initCanvasBoost !== "undefined") {
          // Fallback to canvas boost
          H.initCanvasBoost();
        } else {
          H.error(26);
        }
      } else {
        // WebGL support is alright, and we're good to go.
        init();
      }
    }
  );
  _registerModule(_modules, "masters/modules/boost.src.js", [], function () {
    /* *
     * Options for the Boost module. The Boost module allows certain series types
     * to be rendered by WebGL instead of the default SVG. This allows hundreds of
     * thousands of data points to be rendered in milliseconds. In addition to the
     * WebGL rendering it saves time by skipping processing and inspection of the
     * data wherever possible. This introduces some limitations to what features are
     * available in boost mode. See [the docs](
     * https://www.highcharts.com/docs/advanced-chart-features/boost-module) for
     * details.
     *
     * In addition to the global `boost` option, each series has a
     * [boostThreshold](#plotOptions.series.boostThreshold) that defines when the
     * boost should kick in.
     *
     * Requires the `modules/boost.js` module.
     *
     * @sample {highstock} highcharts/boost/line-series-heavy-stock
     *         Stock chart
     * @sample {highstock} highcharts/boost/line-series-heavy-dynamic
     *         Dynamic stock chart
     * @sample highcharts/boost/line
     *         Line chart
     * @sample highcharts/boost/line-series-heavy
     *         Line chart with hundreds of series
     * @sample highcharts/boost/scatter
     *         Scatter chart
     * @sample highcharts/boost/area
     *         Area chart
     * @sample highcharts/boost/arearange
     *         Area range chart
     * @sample highcharts/boost/column
     *         Column chart
     * @sample highcharts/boost/columnrange
     *         Column range chart
     * @sample highcharts/boost/bubble
     *         Bubble chart
     * @sample highcharts/boost/heatmap
     *         Heat map
     * @sample highcharts/boost/treemap
     *         Tree map
     *
     * @product   highcharts highstock
     * @apioption boost
     * */
  });
});
